Vengeful Spirit, Tier I: Difference between revisions

From Eldfall Chronicles
Jump to navigationJump to search
m 1 revision imported
Synced from local Guildhall data editor
Line 1: Line 1:
<!-- PAGE: Vengeful Spirit, Tier I -->
'''Vengeful Spirit, Tier I''' is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''.
'''Vengeful Spirit, Tier I''' is a '''Medium'''-sized unit of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''. Classes: [[Creature]].


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 5 || 10 || 8 || 8 || 6 || 8 || 10 || 0 || 1 || 20
| Medium || [[Creature]] || 10 || 10 || 2 || 5 || 10 || 8 || 8 || 6 || 8 || 10 || 0 || 1 || 20
|}
|}


== Classes ==
==Classes==
; [[Creature]] : Creatures have no particular abilities connected to their Class. Some Quests may add a specific effect to the Creature Class.
===[[Creature]]===
 
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
== Traits ==
that add a specific Effect to the Creature Class.
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model is unaffected by Effects from (Element) Attacks (it still suffers damage as normal). It deals (Element) Spell damage with Melee Attacks using Natural Weapons.
; [[Undead|Undead]] : '''I:''' This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] (States). [[Spells]] with the [[Mindgame]] Trait cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model’s HP reaches 0, it becomes [[Dead]] (State).
; [[Incorporeal|Incorporeal I]] : The PW of a Hit lacking the Spell Type or [[Burn (X)|Burn]] (Trait) against this model is halved. This model ignores Environment rules and [[Movement]] penalties, allowing it to move through obstacles and vertically. It cannot end within an obstacle and cannot become [[Engaged]] (State).
 
== Skills ==
; [[Infiltration|Infiltration I]] : During the Deployment Phase: I: Deploy this model up to the middle line of your half of the field.


'''II:''' Deploy this model anywhere outside the opponent’s Deployment Zone.
==Traits==
; [[Stealth|Stealth I]] : '''I:''' If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
; [[Undead|Undead]] : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
; [[Incorporeal|Incorporeal]] : The PW of a Hit lacking the Spell Type or Burn against this model is halved.
This model ignores Environment rules and Movement penalties, allowing it to move through
obstacles and vertically. It cannot end within an obstacle and cannot become Engaged.


'''II:''' Deploy this model in [[Shrouded]] (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.
==Skills==
; [[Infiltration|Infiltration]] : You may deploy this model up to the middle line of the field (on your half of the field).
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.


== Spellcrafts ==
==Inventory==
'''Inventory space:''' 5


== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Spectral Weapon || T || 0 || 1 || Ignore Armor. (Melee)
| [[Spectral Weapon]] || 1 || Weapon || T || 0 || 1 || — || [[Ignore Armor]]
|}
|}


== Glossary ==
==Glossary==
; [[Ignore Armor]] : Trait. The Hit reduces the target's ARM to 0 for the DMG roll.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; [[Incorporeal]] : Trait. The PW of a Hit lacking the Spell type or the Burn Trait is halved against this model.
A failed roll causes the model to suffer a Wound.
; [[Undead]] : Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.
; Ignore Armor : A Hit with this Trait reduces the hit model's ARM to 0 for the duration of the Damage roll.
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.
 
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
 
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Oni Clans]]
[[Category:Oni Clans]]

Revision as of 14:48, 22 July 2026

Vengeful Spirit, Tier I is a unit of the Oni Clans faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Creature 10 10 2 5 10 8 8 6 8 10 0 1 20

Classes

Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.

Traits

Elemental Essence (Profane)
This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
Undead
This model cannot be affected by Poisoned, Weakened, Bleeding, or Panicked States. Spells with Mindgame cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
Incorporeal
The PW of a Hit lacking the Spell Type or Burn against this model is halved.

This model ignores Environment rules and Movement penalties, allowing it to move through obstacles and vertically. It cannot end within an obstacle and cannot become Engaged.

Skills

Infiltration
You may deploy this model up to the middle line of the field (on your half of the field).
Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.

Inventory

Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Spectral Weapon 1 Weapon T 0 1 Ignore Armor

Glossary

Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Ignore Armor
A Hit with this Trait reduces the hit model's ARM to 0 for the duration of the Damage roll.
Mindgame
A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Weakened
A model in this state has halved Toughness, and -1 Stamina.