Expeditionary Hierophant: Difference between revisions

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! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Curative Touch]] || I || Divine || Spell, Healing / Melee || - || 0 || STA || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], [[Crippled]] and [[Poisoned]] States are removed from the model.
| [[Purgation]] || I || Divine || Spell, Healing, Hieromancy, Melee/Ranged || || 16 || 1 || - Removes the[[Weakened]]
and [[Poisoned]] states from the
target.
- Removes any number of
Enchantments from the target.
- If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.
|-
|-
| [[Purgation]] || I || Divine || Spell, Healing / Melee And Ranged || - || 16 || 1 || - Removes the[[Weakened]] and [[Poisoned]] states from the target. - Removes any number of Enchantments from the target. - If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.
| [[Protective Barrier]] || II || Divine || Spell, Enchantment, Hieromancy, Ranged || || 16 || STA || If the enchanted model is
hit, negate 1 Hit (if there
are multiple hits, the player may choose) and remove this Enchantment from the model.
|-
|-
| [[Blinding Light]] || II || Divine || Spell, Sorcery / Ranged || - || 16,
| [[Warding Barrier]] || III || Divine || Spell, Enchantment, Hieromancy, Ranged || * || Casting Aura || 1 || - To cast this Spell the caster needs to perform the Ritual Action.
AOE: Circular S || STA || [[Targetless]], Models within the AOE become [[Blinded]] (state) on Hit until the end of the turn.
- [[Focus]]
- Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated.
- Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.
|-
|-
| [[Protective Barrier]] || II || Divine || Spell, Enchantment / Ranged || - || 16 || STA || If the enchanted model is hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model.
| [[Blinding Light]] || II || Divine || Spell, Sorcery, Hieromancy, Ranged || || 16,<br/>AOE: Circular S || STA || [[Targetless]], Models within the AOE become [[Blinded]] (state) on Hit until the end of the turn.
|-
|-
| [[Smite]] || III || Divine || Spell, Sorcery / Ranged || M || Casting Aura,
| [[Smite]] || III || Divine || Spell, Sorcery, Hieromancy, Ranged || M || Casting Aura,<br/>AOE: Circular L || 1 || [[Targetless]]; [[Armor-Piercing]]; [[Burn|Burn 1]].
AOE: Circular L || 1 || [[Targetless]]; [[Armor-Piercing]]; [[Burn|Burn 1]].
|-
|-
| [[Warding Barrier]] || III || Divine || Spell, Enchantment / Ranged || * || Casting Aura || 1 || - To cast this Spell the caster needs to perform the Ritual Action. - [[Focus]] - Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated. - Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.
| [[Curative Miracle]] || IV || Divine || Spell, Healing, Hieromancy, Ranged || || 16 || 1 || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], v and [[Poisoned]] States are removed from the model.
|-
|-
| [[Anointment]] || IV || Divine || Spell, Enchantment / Ranged || - || 16 || 1 || The enchanted model cannot be targeted by enemy Enchantments.
| [[Anointment]] || IV || Divine || Spell, Enchantment, Hieromancy, Ranged || || 16 || 1 || The enchanted model cannot be targeted by enemy Enchantments.
|-
|-
| [[Curative Miracle]] || IV || Divine || Spell, Healing / Ranged || - || 16 || 1 || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], v and [[Poisoned]] States are removed from the model.
| [[Curative Touch]] || I || Divine || Spell, Healing, Hieromancy, Melee || || 0 || STA || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], [[Crippled]] and [[Poisoned]] States are removed from the model.
|}
|}



Latest revision as of 09:21, 27 July 2026

Expeditionary Hierophant is a unit of the Helian League faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Vitalist 23 1 2 5 8 8 8 15 11 8 4 1 12

Classes

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When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead state without having to perform a roll.

Traits

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Affinity (Divine)
A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)

Skills

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Clairvoyance
In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.

Spellcrafts

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Hieromancy (Level IV)

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Spell Lvl Element Type PW RCH STK Effect
Purgation I Divine Spell, Healing, Hieromancy, Melee/Ranged 16 1 - Removes theWeakened

and Poisoned states from the target. - Removes any number of Enchantments from the target. - If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.

Protective Barrier II Divine Spell, Enchantment, Hieromancy, Ranged 16 STA If the enchanted model is

hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model.

Warding Barrier III Divine Spell, Enchantment, Hieromancy, Ranged * Casting Aura 1 - To cast this Spell the caster needs to perform the Ritual Action.

- Focus - Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated. - Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.

Blinding Light II Divine Spell, Sorcery, Hieromancy, Ranged 16,
AOE: Circular S
STA Targetless, Models within the AOE become Blinded (state) on Hit until the end of the turn.
Smite III Divine Spell, Sorcery, Hieromancy, Ranged M Casting Aura,
AOE: Circular L
1 Targetless; Armor-Piercing; Burn 1.
Curative Miracle IV Divine Spell, Healing, Hieromancy, Ranged 16 1 The target model regains all HP. In addition, the Weakened, Bleeding, v and Poisoned States are removed from the model.
Anointment IV Divine Spell, Enchantment, Hieromancy, Ranged 16 1 The enchanted model cannot be targeted by enemy Enchantments.
Curative Touch I Divine Spell, Healing, Hieromancy, Melee 0 STA The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned States are removed from the model.


Inventory

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Inventory space: 3

Item Qty Category PW RCH STK WGT Effect
Staff of Light 1 Accessory 2 When casting a Divine Spell

in the Active Role, the wearer may re-roll 1 die.

Stratagems

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Name Type Effect
Nursing Aura Authority Select up to 3 models. Each may regain 1 HP. If an Incapacitated model is selected, the leader must perform a successful INT roll in order for it to regain a HP.
Spiritual Paragon Authority All models gain +4 M.

Glossary

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Bleeding
State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
Burn 1
Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.