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| <!-- PAGE: Chiyohime --> | | <!-- PAGE: Chiyohime --> |
| '''Chiyohime''' is a '''Medium'''-sized unit ([[Mage]] / [[Sorcerer]]) of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''. | | '''Chiyohime''' is a unit of the '''Oni Clans''' faction in ''Eldfall Chronicles''. |
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| {| class="wikitable" | | {| class="wikitable" |
| ! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
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| | 3 || 5 || 12 || 12 || 10 || 17 || 13 || 15 || 3 || 4 || 16 | | ! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M |
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| | | Medium || [[Mage]] / [[Sorcerer]] || 45 || 1 || 3 || 5 || 12 || 12 || 10 || 17 || 13 || 15 || 3 || 4 || 16 |
| |} | | |} |
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| == Class abilities ==
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| ; Mage : When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy for casting Spells; they can pay for Conjuration-type or other powerful Spells. In the Active role, a Mage can convert any number of its Activation Points into Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
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| ; Sorcerer : In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.
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| == Traits == | | == Traits == |
| ; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Element) Spells.
| | [[Affinity (Element)|Affinity (Profane)]], [[Demon|Demon]], [[Resistance I/II (X)|Resistance (Spell) I]], [[Survival (X Environment)|Survival (Difficult)]], [[Menacing (X)|Menacing I]] |
| ; [[Demon|Demon]] : When this model deals a Wound, the wounded model must perform an M roll; on a fail it becomes Panicked until the end of the turn. A Critical Hit automatically Panics the target until end of turn. This model’s Attack gets +4 vs a Panicked model. Does not work against models with this Trait.
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| ; [[Resistance I/II (X)|Resistance (Spell) I]] : Power of a Hit dealt to this model by an Attack with the (X) Type or Trait is halved.
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| ; [[Survival (X Environment)|Survival (Difficult)]] : This model is not affected by the X Environment.
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| ; [[Menacing (X)|Menacing I]] : Models with LoS to this model suffer a -2 M modifier for every level of this ability.
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| == Skills == | | == Skills == |
| ; [[Charm I/II|Charm I]] : When an enemy declares a Reaction against this model, it must first perform an INT roll. On a failure, it may only declare Nothing until the end of the Activation Sequence.
| | [[Charm I/II|Charm I]], [[Chain Attack|Chain Attack I]] |
| ; [[Chain Attack|Chain Attack I]] : Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model’s LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). Not an Activation or Reaction; does not consume AP; ignores Ranged Friendly Fire. Chain-Attack Hits cannot generate further Chain Attacks.
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| | == Spellcrafts == |
| | [[:Category:Necromancy|Necromancy V]] |
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| == Spells == | | == Combat Arts == |
| === Necromancy (up to level 5) ===
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| ; [[Command the Undead|Command the Undead]] (Lvl I) : Continuous. This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To take control of a Tier I Undead, perform an INT roll. To take control of a Tier II Undead, spend 1 Mana and perform an INT roll. The caster may spend 1 Mana before rolling to automatically succeed. Tier III or higher Undead cannot be controlled. On success, the target's Attack Rolls are negated, and a target with Undead I becomes allied to the caster, retaining its remaining AP.
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| ; [[Spectral Sight|Spectral Sight]] (Lvl I) : The enchanted model gains Advantage (Undead).
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| ; [[Curse of Decay|Curse of Decay]] (Lvl I) : Continuous. The target becomes Poisoned. If the Poisoned is removed, they become Poisoned again at the start of any Tactical Phase.
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| ; [[Necrotic Wound|Necrotic Wound]] (Lvl II) : Target gains Cleave and Poison II.
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| ; [[Soul Leech|Soul Leech]] (Lvl II) : The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound.
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| ; [[A Second Chance|A Second Chance]] (Lvl III) : The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.
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| ; [[Life Leech (Necromancy)|Life Leech (Necromancy)]] (Lvl III) : The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP).
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| ; [[Corroding Embrace (Necromancy)|Corroding Embrace (Necromancy)]] (Lvl IV) : Armor-Piercing, Poison II, Sweep II.
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| ; [[Leeching Bolt|Leeching Bolt]] (Lvl IV) : The caster regains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait.
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| ; [[Raise the Undead|Raise the Undead]] (Lvl V) : [Mana Cost: 2] Select a Dead model within Awareness. Summon up to 2 Tier I Undead or 1 Tier II Undead in Base Contact with the Dead model, then remove the Dead model.
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| ; [[Reanimation|Reanimation]] (Lvl V) : [Mana Cost: 1] Each Undead model within RCH regains full HP and may cancel Dead State.
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| == Stratagems == | | == Stratagems == |
| ; Eternal Vigil : Target Undead model gains Watchful.
| | Eternal Vigil, Final Gambit, Profane Mend, Soul Harvest |
| ; Final Gambit : All Undead gain Unstoppable (may ignore size requirement). All Undead become Dead at end of turn. When an allied Undead becomes Dead, place AoE: Circular S centered on it; all models within suffer a Hit with PW 12 and Poison II; then remove the Undead.
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| ; Profane Mend : Select up to 2 models (including Dead). Each may regain 1 HP.
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| ; Soul Harvest : Remove up to 2 Dead models within Awareness. Gain 2 Mana for each removed Dead model.
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| == Inventory == | | == Inventory == |
| {| class="wikitable"
| | Deathweaving Fan (Accessory) |
| ! Item !! PW !! RCH !! STK !! Effect
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| | Deathweaving Fan || - || - || - || Once per Activation, reroll a failed Profane Spell roll. To summon a Tier III+ Undead via Ritual, spend Mana equal to the model’s Tier +1 and remove 2 Dead models within Awareness. (Accessory)
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| |}
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| == Special == | | == Special == |
| Can recruit models with the Undead Trait. After deploying, place a Dead token 14” or more away (treated as a model in the Dead State). | | Can recruit [[Undead|Undead]]. After deploy, place [[Dead|Dead]] token 14"+ away. |
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| <small>''Source: Eldfall Chronicles — Guildhall roster.''</small> | | <small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small> |
| [[Category:Units]] | | [[Category:Units]] |
| [[Category:Oni Clans]] | | [[Category:Oni Clans]] |
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Chiyohime is a unit of the Oni Clans faction in Eldfall Chronicles.
| Size |
Classes |
Cost |
Limit |
STA |
SPD |
OFF |
DEF |
ACC |
INT |
AG |
T |
ARM |
HP |
M
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| Medium |
Mage / Sorcerer |
45 |
1 |
3 |
5 |
12 |
12 |
10 |
17 |
13 |
15 |
3 |
4 |
16
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Traits
Affinity (Profane), Demon, Resistance (Spell) I, Survival (Difficult), Menacing I
Skills
Charm I, Chain Attack I
Spellcrafts
Necromancy V
Combat Arts
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Stratagems
Eternal Vigil, Final Gambit, Profane Mend, Soul Harvest
Inventory
Deathweaving Fan (Accessory)
Special
Can recruit Undead. After deploy, place Dead token 14"+ away.
Source: Eldfall Chronicles unit roster (Guildhall).