Expeditionary Hierophant: Difference between revisions

From Eldfall Chronicles
Jump to navigationJump to search
Reevol>WikiImport
Unit/character roster import
Reevol>WikiImport
Character roster (full abilities)
Line 1: Line 1:
<!-- PAGE: Expeditionary Hierophant -->
<!-- PAGE: Expeditionary Hierophant -->
'''Expeditionary Hierophant''' is a unit of the '''Helian League''' faction in ''Eldfall Chronicles''.
'''Expeditionary Hierophant''' is a '''Medium'''-sized unit ([[Mage]] / [[Vitalist]]) of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
| 2 || 5 || 8 || 8 || 8 || 15 || 11 || 8 || 4 || 1 || 12
|-
| Medium || [[Mage]] / [[Vitalist]] || 23 || 1 || 2 || 5 || 8 || 8 || 8 || 15 || 11 || 8 || 4 || 1 || 12
|}
|}
== Class abilities ==
; Mage : When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy for casting Spells; they can pay for Conjuration-type or other powerful Spells. In the Active role, a Mage can convert any number of its Activation Points into Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
; Vitalist : Vitalists can cast Healing-Type Spells on allied models that are not Incapacitated or Dead without performing a roll.


== Traits ==
== Traits ==
[[Affinity (Element)|Affinity (Divine)]]
; [[Affinity (Element)|Affinity (Divine)]] : A model with this Trait can cast (Element) Spells.


== Skills ==
== Skills ==
[[Clairvoyance|Clairvoyance I]]
; [[Clairvoyance|Clairvoyance I]] : In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without LoS. It ignores LoS restrictions from Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.


== Spellcrafts ==
== Spells ==
=== Hieromancy IV ===
=== Hieromancy (up to level 4) ===
; [[Purgation|Purgation]] (Lvl I) : Removes the Weakened and Poisoned States from the target. Removes any number of Enchantments from the target. If the target of this Spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) Trait, it automatically suffers a Wound when hit.
; [[Purgation|Purgation]] (Lvl I) : Removes the Weakened and Poisoned States from the target. Removes any number of Enchantments from the target. If the target of this Spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) Trait, it automatically suffers a Wound when hit.
; [[Curative Touch|Curative Touch]] (Lvl I) : The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned Traits are removed from the model.
; [[Curative Touch|Curative Touch]] (Lvl I) : The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned Traits are removed from the model.
Line 25: Line 28:
; [[Curative Miracle|Curative Miracle]] (Lvl IV) : The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned States are removed from the model.
; [[Curative Miracle|Curative Miracle]] (Lvl IV) : The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned States are removed from the model.
; [[Anointment|Anointment]] (Lvl IV) : The enchanted model cannot be targeted by enemy Enchantments.
; [[Anointment|Anointment]] (Lvl IV) : The enchanted model cannot be targeted by enemy Enchantments.
== Combat Arts ==


== Stratagems ==
== Stratagems ==
Nursing Aura, Spiritual Paragon
; Nursing Aura : Select up to 3 models; each may regain 1 HP. For an Incapacitated model, the leader must pass an INT roll for it to regain HP.
; Spiritual Paragon : All models gain +4 M.


== Inventory ==
== Inventory ==
Staff of Light (Accessory)
{| class="wikitable"
 
! Item !! PW !! RCH !! STK !! Effect
== Special ==
|-
| Staff of Light || - || - || - || When casting a Divine Spell in the Active Role, the wearer may reroll 1 die. (Accessory)
|}


----
----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
<small>''Source: Eldfall Chronicles — Guildhall roster.''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]



Revision as of 12:00, 13 June 2026

Expeditionary Hierophant is a Medium-sized unit (Mage / Vitalist) of the Helian League faction in Eldfall Chronicles.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 5 8 8 8 15 11 8 4 1 12

Class abilities

Mage
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy for casting Spells; they can pay for Conjuration-type or other powerful Spells. In the Active role, a Mage can convert any number of its Activation Points into Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
Vitalist
Vitalists can cast Healing-Type Spells on allied models that are not Incapacitated or Dead without performing a roll.

Traits

Affinity (Divine)
A model with this Trait can cast (Element) Spells.

Skills

Clairvoyance I
In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without LoS. It ignores LoS restrictions from Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.

Spells

Hieromancy (up to level 4)

Purgation (Lvl I)
Removes the Weakened and Poisoned States from the target. Removes any number of Enchantments from the target. If the target of this Spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) Trait, it automatically suffers a Wound when hit.
Curative Touch (Lvl I)
The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned Traits are removed from the model.
Protective Barrier (Lvl II)
If the enchanted model is hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model.
Blinding Light (Lvl II)
Targetless. Models within the AoE become Blinded (State) on Hit until the end of the turn.
Warding Barrier (Lvl III)
Focus. To cast this Spell the caster needs to perform the Ritual Action. Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated. Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.
Smite (Lvl III)
Armor-Piercing, Burn (1), Targetless.
Curative Miracle (Lvl IV)
The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned States are removed from the model.
Anointment (Lvl IV)
The enchanted model cannot be targeted by enemy Enchantments.

Stratagems

Nursing Aura
Select up to 3 models; each may regain 1 HP. For an Incapacitated model, the leader must pass an INT roll for it to regain HP.
Spiritual Paragon
All models gain +4 M.

Inventory

Item PW RCH STK Effect
Staff of Light - - - When casting a Divine Spell in the Active Role, the wearer may reroll 1 die. (Accessory)

Source: Eldfall Chronicles — Guildhall roster.