Engaged: Difference between revisions

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Created page with "During the Movement Step when in the Active Role, an Engaged activated model may only declare Idle or Walk as its Movement. However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged State. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge as its Action. A model ceases to be Engaged when it leaves the Melee Weapon reach of the enemy model, disengages with a Dodge, or by..."
 
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While Engaged, a model may declare only [[Melee Attack]], [[Assist]] (targeting itself) or [[Dodge]] as its Action.
While Engaged, a model may declare only [[Melee Attack]], [[Assist]] (targeting itself) or [[Dodge]] as its Action.


A model ceases to be Engaged when it leaves the Melee Weapon reach of the enemy model, disengages with a Dodge, or by rendering the enemy model into the [[Incapacitated]], [[Pyotrified]], [[Crouched]] or [[Dead]] State.
A model ceases to be Engaged when it leaves the Melee Weapon reach of the enemy model, disengages with a Dodge, or by rendering the enemy model into the [[Incapacitated]], [[Petrified]], [[Crouched]] or [[Dead]] State.


[[Category:States]]
[[Category:States]]

Revision as of 15:05, 9 June 2026

During the Movement Step when in the Active Role, an Engaged activated model may only declare Idle or Walk as its Movement. However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged State.

While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge as its Action.

A model ceases to be Engaged when it leaves the Melee Weapon reach of the enemy model, disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead State.