Knockdown: Difference between revisions
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Reevol>Import Bulk import: Eldfall Chronicles v1.6 rulebook + FAQ |
Reevol>Import Bulk import: Eldfall Chronicles v1.6 rulebook + FAQ |
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A model that suffers a Hit with this Trait becomes [[Crouched]] (State). It does not affect models two or more Sizes larger than the attacker. | A model that suffers a Hit with this Trait becomes [[Crouched]] (State). It does not affect models two or more Sizes larger than the attacker. | ||
== Community Answers (Discord) == | |||
{{#lst:Answers from Discord|Knockdown}} | |||
[[Category:Traits]] | [[Category:Traits]] | ||
Revision as of 00:00, 10 June 2026
A model that suffers a Hit with this Trait becomes Crouched (State). It does not affect models two or more Sizes larger than the attacker.
Community Answers (Discord)
Q: A model shows "Knockdown X", but the rules have no X value for Knockdown. What's correct?
A: The description should simply read Knockdown — the "X" belongs to the Fencing IV combat art. Treat it as plain Knockdown. (— meksmaks)
Q: If I hit my Target (A1) and also hit A2/A3 with the same attack, do they all get Knockdown?
A: They are Hit by the attack, but only the Target (A1) is Hit with Knockdown. With a Targetless weapon you can't apply Knockdown at all, since you'd be "tripping" the point used for Targetless rather than a model. (— Dockel)