Academy Expeditioner: Difference between revisions

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<!-- PAGE: Academy Expeditioner -->
'''Academy Expeditioner''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
'''Academy Expeditioner''' is a unit of the '''Sand Kingdoms''' faction in ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
|-
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Medium || [[Mage]] / [[Sorcerer]] || 18 || 2 || 2 || 5 || 10 || 8 || 8 || 14 || 10 || 10 || 4 || 2 || 12
| Medium || [[Sorcerer]] / [[Mage]] || 18 || 2 || 2 || 5 || 10 || 8 || 8 || 14 || 10 || 10 || 4 || 2 || 12
|}
|}


== Classes ==
==Classes==
=== [[Mage]] ===
===[[Sorcerer]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.


=== [[Sorcerer]] ===
===[[Mage]]===
In their Active Role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


==Traits==
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)


== Traits ==
==Spellcrafts==
; [[Affinity (Element)|Affinity (Elder)]] : This model can cast [[Affinity (Element)|Elder]] [[Spells]].
* '''[[:Category:Art of Sorcery|Art of Sorcery]]''' — level III
; [[Survival (X Environment)|Survival (Scorching)]] : This model is unaffected by the Scorching Environment.


== Skills ==
==Inventory==
'''Inventory space:''' 5


== Spellcrafts ==
* '''[[Dagger]]''' ×1 <small>(Weapon)</small> — PW: T-3, RCH: 0, STK: STA, WGT 0 — [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.


=== Art of Sorcery III ([[:Category:Sorcery|Sorcery]]) ===
----
 
''Source: Guildhall API character id 51. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.''
{| class="wikitable" style="width:100%"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect !! Notes
|-
| [[Arcane Bolt]] || I || Elder || Spell, Sorcery, Ranged || INT || 16 || STA || On critical: [[Knockdown]]. || [[Mage]]: spend 1 AP to reroll any dice · [[Sorcerer]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
|-
| [[Telekinetic Circular]] || II || Elder || Spell, Sorcery, Ranged || INT-3 || AoE: Spray L || 1 || Knockback (3). [[Knockdown]]. || [[Mage]]: spend 1 AP to reroll any dice · [[Sorcerer]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
|-
| [[Soul Crush]] || III || Elder || Spell, Sorcery, Ranged || INT || 16 || 1 || [[Ignore Armor]], [[Stun]]. If wounded, the target becomes [[Panicked]] (State) until caster's next End phase. || [[Mage]]: spend 1 AP to reroll any dice · [[Sorcerer]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
|}


=== Glossary of Terms Used in Spellcrafts ===
{| class="wikitable" style="width:100%"
! Term !! Description
|-
| [[Spells|AoE]] || Area of Effect — the Spell affects all models within a defined area rather than a single target.
|-
| [[Armor-Piercing]] || When making a DMG roll for a Hit with this Trait, add only half the target's ARM value.
|-
| [[Burn (X)|Burn]] || If a model suffers at least one Wound with this Trait, the attacker performs extra DMG rolls against the target with ARM = 0.
|-
| [[Ignore Armor]] || A Hit with this Trait reduces the target's ARM to 0 for the DMG roll.
|-
| [[Knockdown]] || A model that suffers a Hit with this Trait becomes Crouched.
|-
| [[Panicked]] || At the start of each Activation or Reaction, the model must perform an M roll. On failure, it must move toward the nearest table edge.
|-
| [[Stun]] || A model that suffers at least one Wound with this Trait must perform a T roll.
|-
| [[Sweep I/II|Sweep]] || On a successful Attack roll, all models within this model's LoS and Melee RCH suffer a Hit (Melee effect).
|-
| [[Sweep I/II|Sweep II]] || On a successful Attack roll, this model's Front arc becomes 360°. All models within Melee RCH and LoS suffer a Hit.
|-
| [[Targetless]] || In the Active Role, an Attack with this Trait requires no model as its target — any surface on the field may be targeted.
|-
| [[Weakened]] || The model's T value is halved and it loses 1 Stamina. Removed by healing or specific abilities.
|}
== Combat Arts ==
== Stratagems ==
== Inventory ==
Dagger (Melee, Throwing)
== Special ==
----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Revision as of 15:21, 30 June 2026

Academy Expeditioner is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Sorcerer / Mage 18 2 2 5 10 8 8 14 10 10 4 2 12

Classes

In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Traits

Survival (Scorching Environment)
This model is not affected by the Scorching Environment.
Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)

Spellcrafts

Inventory

Inventory space: 5

  • Dagger ×1 (Weapon) — PW: T-3, RCH: 0, STK: STA, WGT 0 — Throwing. +1 STK when used against a model in Crouched State.

Source: Guildhall API character id 51. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.