Expeditionary Hierophant: Difference between revisions

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'''Expeditionary Hierophant''' is a unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''.
'''Expeditionary Hierophant''' is a unit of the '''Helian League''' faction in ''Eldfall Chronicles''.


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! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
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== Classes ==
==Classes==
=== [[Mage]] ===
===[[Mage]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


=== [[Vitalist]] ===
===[[Vitalist]]===
Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead State without having to perform a roll.
Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead state without having to perform a roll.


==Traits==
; [[Affinity (Element)|Affinity (Divine)]] : A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)


== Traits ==
==Skills==
; [[Affinity (Element)|Affinity (Divine)]] : This model can cast Divine [[Spells]].
; [[Clairvoyance|Clairvoyance]] : In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.


== Skills ==
==Spellcrafts==
; [[Clairvoyance|Clairvoyance I]] : In Reactive Role, may use Casting Aura Spells on enemies within Awareness without LoS.
* '''[[:Category:Hieromancy|Hieromancy]]''' — level IV


== Spellcrafts ==
==Inventory==
'''Inventory space:''' 3


=== Hieromancy IV ([[:Category:Hieromancy|Hieromancy]]) ===
* '''[[Staff of Light]]''' ×1 <small>(Accessory)</small> — WGT 2 — When casting a [[Hieromancy|Divine Spell]]
in the Active Role, the wearer may re-roll 1 die.


{| class="wikitable" style="width:100%"
==Stratagems==
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect !! Notes
{| class="wikitable"
|-
! Name !! Type !! Effect
| [[Curative Touch]] || I || Divine || Spell, Healing, Melee || — || 0 || STA || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], Crippled and [[Poisoned]] Traits are removed from the model. || [[Mage]]: spend 1 AP to reroll any dice · [[Vitalist]]: no roll required when targeting non-incapacitated allies · [[Affinity (Element)|Affinity (Divine)]]: required to cast this element
|-
| [[Purgation]] || I || Divine || Spell, Healing, Ranged/Melee || — || 16 || 1 || Removes the [[Weakened]] and [[Poisoned]] States from the target. Removes any number of Enchantments from the target. If the target of this Spell has the Undead, Affinity (Profane), or Elemental Es... || [[Mage]]: spend 1 AP to reroll any dice · [[Vitalist]]: no roll required when targeting non-incapacitated allies · [[Affinity (Element)|Affinity (Divine)]]: required to cast this element
|-
| [[Blinding Light]] || II || Divine || Spell, Sorcery, Ranged || — || 16, AoE: Circular S || STA || [[Targetless]]. Models within the [[Spells|AoE]] become [[Blinded]] (State) on Hit until the end of the turn. || [[Mage]]: spend 1 AP to reroll any dice · [[Affinity (Element)|Affinity (Divine)]]: required to cast this element
|-
| [[Protective Barrier]] || II || Divine || Spell, Enchantment, Ranged || — || 16 || STA || If the enchanted model is hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model. || [[Mage]]: spend 1 AP to reroll any dice · [[Affinity (Element)|Affinity (Divine)]]: required to cast this element
|-
| [[Smite]] || III || Divine || Spell, Sorcery, Ranged || M || Casting Aura, AoE: Circular L || 1 || [[Armor-Piercing]], [[Burn (X)|Burn]] (1), [[Targetless]]. || [[Mage]]: spend 1 AP to reroll any dice · [[Affinity (Element)|Affinity (Divine)]]: required to cast this element
|-
| [[Warding Barrier]] || III || Divine || Spell, Enchantment, Ranged || ✯ || Casting Aura || 1 || [[Focus]]. To cast this Spell the caster needs to perform the Ritual Action. Ranged Attacks with Spell type, targeting models within the [[Spells|Casting Aura]], are negated. Models with Incorporea... || [[Mage]]: spend 1 AP to reroll any dice · [[Affinity (Element)|Affinity (Divine)]]: required to cast this element
|-
|-
| [[Anointment]] || IV || Divine || Spell, Enchantment, Ranged || — || 16 || 1 || The enchanted model cannot be targeted by enemy Enchantments. || [[Mage]]: spend 1 AP to reroll any dice · [[Affinity (Element)|Affinity (Divine)]]: required to cast this element
| '''[[Nursing Aura]]''' || Authority || Select up to 3 models. Each may regain 1 HP. If an Incapacitated model is selected, the leader must perform a successful INT roll in order for it to regain a HP.
|-
|-
| [[Curative Miracle]] || IV || Divine || Spell, Healing, Ranged || — || 16 || 1 || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], Crippled and [[Poisoned]] States are removed from the model. || [[Mage]]: spend 1 AP to reroll any dice · [[Vitalist]]: no roll required when targeting non-incapacitated allies · [[Affinity (Element)|Affinity (Divine)]]: required to cast this element
| '''[[Spiritual Paragon]]''' || Authority || All models gain +4 M.
|}
|}


=== Glossary of Terms Used in Spellcrafts ===
----
{| class="wikitable" style="width:100%"
''Source: Guildhall API character id 28. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.''
! Term !! Description
|-
| [[Spells|AoE]] || Area of Effect — the Spell affects all models within a defined area rather than a single target.
|-
| [[Armor-Piercing]] || When making a DMG roll for a Hit with this Trait, add only half the target's ARM value.
|-
| [[Bleeding]] || At the start of its Activation, the model suffers 1 Hit (no roll). Removed by Regeneration or healing.
|-
| [[Blinded]] || The model has no LoS (except to itself) and may only declare Assist, Dodge, or Nothing.
|-
| [[Burn (X)|Burn]] || If a model suffers at least one Wound with this Trait, the attacker performs extra DMG rolls against the target with ARM = 0.
|-
| [[Spells|Casting Aura]] || The Spell is targeted within the caster's Casting Aura (a special range measured from the caster), rather than a line-of-sight range.
|-
| [[Focus]] || Spells or Items with this Trait do not require a target model when declaring Attack or Assist.
|-
| [[Poisoned]] || During each Strategic Phase, the model must perform a T roll with a −6 modifier, or suffer a Wound.
|-
| [[Targetless]] || In the Active Role, an Attack with this Trait requires no model as its target — any surface on the field may be targeted.
|-
| [[Weakened]] || The model's T value is halved and it loses 1 Stamina. Removed by healing or specific abilities.
|}
 
 
 
== Combat Arts ==


== Stratagems ==
Nursing Aura, Spiritual Paragon
== Inventory ==
Staff of Light (Accessory)
== Special ==
----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Revision as of 15:21, 30 June 2026

Expeditionary Hierophant is a unit of the Helian League faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Vitalist 23 1 2 5 8 8 8 15 11 8 4 1 12

Classes

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead state without having to perform a roll.

Traits

Affinity (Divine)
A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)

Skills

Clairvoyance
In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.

Spellcrafts

Inventory

Inventory space: 3

in the Active Role, the wearer may re-roll 1 die.

Stratagems

Name Type Effect
Nursing Aura Authority Select up to 3 models. Each may regain 1 HP. If an Incapacitated model is selected, the leader must perform a successful INT roll in order for it to regain a HP.
Spiritual Paragon Authority All models gain +4 M.

Source: Guildhall API character id 28. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.