Citadel Guard: Difference between revisions

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<!-- PAGE: Citadel Guard -->
'''Citadel Guard''' is a unit of the '''[[:Category:Helian League|Helian League]]''' faction in ''Eldfall Chronicles''.
'''Citadel Guard''' is a unit of the '''Helian League''' faction in ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
|-
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Medium || [[Sentinel]] / [[Soldier]] || 19 || 2 || 2 || 4 || 12 || 16 || 8 || 12 || 10 || 12 || 6 || 2 || 14
| Medium || [[Sentinel]] / [[Soldier]] || 18 || 2 || 2 || 4 || 12 || 16 || 8 || 12 || 10 || 12 || 6 || 2 || 14
|}
|}


== Classes ==
==Season 2 Balance Update (1 July 2026)==
=== [[Sentinel]] ===
* '''Cost''' reduced by 1: '''19 → 18''' rpts.
* Gains the '''[[Follow-Up|Follow-Up I]]''' Skill — if an enemy disengages from this model, it may move up to half its SPD toward the disengaged model.
* '''Inventory''' capacity increased by '''2''' (allows longer-reaching weapons to be carried).
* '''General rule change:''' the Shield no longer imposes the '''−1 STK''' penalty when used together with a Melee Weapon whose '''RCH > 0'''.
* Rationale: limited mobility and difficulty keeping enemies engaged often relegated the Citadel Guard to a purely Protector role. Follow-Up + extra inventory + a slight point reduction should restore her as a slow but terrifying frontline fighter.
* ''Source: [https://eldfall-chronicles.com/blogs/blog/season-2-announcement-and-balance-changes Season 2 Announcement and Balance Changes (26 Jun 2026)].''
 
==Classes==
===[[Sentinel]]===
In their Reactive Role, Sentinels may gain +1 STK when performing an Attack.
In their Reactive Role, Sentinels may gain +1 STK when performing an Attack.


=== [[Soldier]] ===
===[[Soldier]]===
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.


 
==Traits==
== Traits ==
; [[Vigilance|Vigilance I]] : This model is immune to [[Surprise Attack]], has a 360° Front arc, and no Back arc.
; [[Vigilance|Vigilance I]] : This model is immune to [[Surprise Attack]], has a 360° Front arc, and no Back arc.
; [[Resistance I/II (X)|Resistance (Sorcery, Enchantment) II]] : The PW of a Sorcery or Enchantment-Type Hit against this model is halved.
; [[Resistance I/II (X)|Resistance (Sorcery, Enchantment) II]] : The PW of a Sorcery- or Enchantment-Type Hit against this model is halved.


== Skills ==
==Skills==
; [[Protector|Protector I]] : When an ally within ½ SPD is targeted, may spend 1 AP to move to them and become the new target.
; [[Protector|Protector I]] : When an ally within ½ SPD is targeted, may spend 1 AP to move to them and become the new target.
; <span style="color:#1a5a1a;">'''[[Follow-Up|Follow-Up I]]'''</span> <small>(''new in Season 2'')</small> : If an enemy model disengages from this model, it may move up to its halved SPD value towards the disengaged model.


== Spellcrafts ==
==Spellcrafts==
—
—
== Combat Arts ==
 
=== [[Fencing]] (Level I) ===
==Combat Arts==
===[[Fencing]] (Level I)===
'''Masterful Parry:''' Target's [[Melee Attack]] receives −3 to its modifier.
'''Masterful Parry:''' Target's [[Melee Attack]] receives −3 to its modifier.


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|}
|}


==Stratagems==
—


== Stratagems ==
==Inventory==
—
Small Bludgeon (Melee, [[Armor-Piercing]], [[Stun]]) · Short Sword (Melee) · Shield <small>(''Season 2: the −1 STK penalty when used with RCH>0 melee weapons has been removed'')</small>


== Inventory ==
<small>'''Capacity (Season 2):''' inventory slots increased by 2, allowing the model to carry longer-reaching weapons (e.g. spears, polearms).</small>
Small Bludgeon (Melee, Armor-Piercing, Stun) ● Short Sword (Melee) ● Shield


== Special ==
==Special==
—
—


----
----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
''Source: Eldfall Chronicles unit roster (Guildhall).''
 
[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Revision as of 06:57, 30 June 2026

Citadel Guard is a unit of the Helian League faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Sentinel / Soldier 18 2 2 4 12 16 8 12 10 12 6 2 14

Season 2 Balance Update (1 July 2026)

  • Cost reduced by 1: 19 → 18 rpts.
  • Gains the Follow-Up I Skill — if an enemy disengages from this model, it may move up to half its SPD toward the disengaged model.
  • Inventory capacity increased by 2 (allows longer-reaching weapons to be carried).
  • General rule change: the Shield no longer imposes the −1 STK penalty when used together with a Melee Weapon whose RCH > 0.
  • Rationale: limited mobility and difficulty keeping enemies engaged often relegated the Citadel Guard to a purely Protector role. Follow-Up + extra inventory + a slight point reduction should restore her as a slow but terrifying frontline fighter.
  • Source: Season 2 Announcement and Balance Changes (26 Jun 2026).

Classes

In their Reactive Role, Sentinels may gain +1 STK when performing an Attack.

Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.

Traits

Vigilance I
This model is immune to Surprise Attack, has a 360° Front arc, and no Back arc.
Resistance (Sorcery, Enchantment) II
The PW of a Sorcery- or Enchantment-Type Hit against this model is halved.

Skills

Protector I
When an ally within ½ SPD is targeted, may spend 1 AP to move to them and become the new target.
Follow-Up I (new in Season 2)
If an enemy model disengages from this model, it may move up to its halved SPD value towards the disengaged model.

Spellcrafts

—

Combat Arts

Fencing (Level I)

Masterful Parry: Target's Melee Attack receives −3 to its modifier.

All levels of this Combat Art:

Level Name Effect
I ← Masterful Parry Target's Melee Attack receives −3 to its modifier.
II Harsh Riposte Target's Melee Attack receives −1 Strike (min. 1).
III Second Wind This model's Melee Attack gains +1 Strike.
IV Grapple & Thrash This model's Melee Attack gains Knockdown.
V Striking the Gaps This model's Melee Attack gains Ignore Armor.

Stratagems

—

Inventory

Small Bludgeon (Melee, Armor-Piercing, Stun) · Short Sword (Melee) · Shield (Season 2: the −1 STK penalty when used with RCH>0 melee weapons has been removed)

Capacity (Season 2): inventory slots increased by 2, allowing the model to carry longer-reaching weapons (e.g. spears, polearms).

Special

—


Source: Eldfall Chronicles unit roster (Guildhall).