Flying: Difference between revisions

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* Has doubled Speed.
* Has doubled Speed.
* Has Melee Attack Strike value of 1.
* Has Melee [[Attack]] Strike value of 1.
* May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
* May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
* Cannot benefit from Cover.
* Cannot benefit from Cover.
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== Frequently Asked Questions ==
== Frequently Asked Questions ==
{{#lst:Eldfall Chronicles FAQ|Flying}}
{{#lst:Eldfall Chronicles FAQ|Flying}}
== Community Answers (Discord) ==
{{#lst:Answers from Discord|Flying}}


[[Category:States]]
[[Category:States]]

Revision as of 07:25, 11 June 2026

While in this State, the model:

  • Has doubled Speed.
  • Has Melee Attack Strike value of 1.
  • May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
  • Cannot benefit from Cover.
  • Always has LoS to all models and all models have LoS to the Flying model.
  • Cannot become Engaged or cause Engaged.
  • Cannot voluntarily become Crouched.
  • Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model. The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Petrified or Crouched. Attack and movement Distances are measured as if the figure were placed on the field.

Frequently Asked Questions

{{#lst:Eldfall Chronicles FAQ|Flying}}

Community Answers (Discord)

{{#lst:Answers from Discord|Flying}}