Attack: Difference between revisions

From Eldfall Chronicles
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
Attack is an Action which an
activated or reacting model may
declare by targeting one or more
enemy models.


Unless specified otherwise, Line
* Attack is an Action which an activated or reacting model may declare by targeting one or more enemy models.
of Sight is required in order for
the attacking model to perform
the Attack.


During the declaration of the Attack,
* Unless specified otherwise, Line of Sight is required in order for the attacking model to perform the Attack.
the player must choose and declare
which Skill(s) and which Combat
Art listed on the model’s profile the
model will use with the Attack. The
player must also select an Item or
a Spell available to that model that
the model will use to perform the
Attack. Unless Stated otherwise,
a model may select only 1 Item
or 1 Spell.


The Attack can be Ranged or Melee depending on the Item, Spell or Skill.
* During the declaration of the Attack, the player must choose and declare which '''Skill(s) and which Combat Art '''listed on the model's profile the model will use with the Attack. The player must also select '''an Item or a Spell '''available to that model that the model will use to perform the Attack. Unless stated otherwise, a model may select only 1 Item or 1 Spell.


The modified Strike value, found
* The Attack can be '''Ranged or Melee '''depending on the Item, Spell or Skill.
in the Skill, Spell or Item profile,
specifies the number of dice used
during the Attack in the Active Role.


In the Reactive Role, when a reacting model declares an Attack, its default
* The modified Strike value, found in the Skill, Spell or Item profile, specifies the number of dice used during the Attack in the Active role.
Strike value becomes 1.


In order to perform an Attack with
* In the '''Reactive role''', when a reacting model declares an Attack, its default '''Strike '''value becomes '''1'''.
a certain Skill, Spell or Item, their
requirements (reach, additional
effects, etc.) must be fulfilled.
In order to perform a successful
attack, the result of a dice roll must
be equal to, or lower than the used
modified attribute (Offence, Defense,
Accuracy, Intellect, etc.).  


the Attack is successful if the roll
* In order to perform an Attack with a certain Skill, Spell or Item, their requirements (reach, additional effects, etc.) must be fulfilled.
is within the above-mentioned
conditions and higher than the
enemy model’s rolls.


In the Active Role, during the Attack
* In order to perform a successful attack, the result of a dice roll must be equal to, or lower than the used modified attribute (Offence, Defense, Accuracy, Intellect, etc.). (See page 15 for Dice Rolls.)
declaration, if the Active model’s
Attack would have a Strike value
greater than 1, its Attack may have a number of targets up to its Strike
value. In other words, if the active
attacker’s Strike value is greater than 1, it can distribute its strikes among
different targets


[[Category:NormalActions]]
* If '''Confrontation rolls '''are performed, the Attack is successful if the roll is within the abovementioned conditions and higher than the enemy model’s rolls (see page 23).
 
* In the Active role, during the Attack declaration, if the Active model’s Attack would have a Strike value greater than 1, its Attack may have a number of targets up to its Strike value. In other words, if the active attacker’s Strike value is greater than 1, it can distribute its strikes among different targets.
 
'''Important: '''If the strikes are distributed among more than one enemy model, '''Confrontation rolls '''are resolved separately with every targeted enemy model, for each distributed strike.
 
 
[[Category:Normal Actions]]

Revision as of 13:32, 10 June 2026

  • Attack is an Action which an activated or reacting model may declare by targeting one or more enemy models.
  • Unless specified otherwise, Line of Sight is required in order for the attacking model to perform the Attack.
  • During the declaration of the Attack, the player must choose and declare which Skill(s) and which Combat Art listed on the model's profile the model will use with the Attack. The player must also select an Item or a Spell available to that model that the model will use to perform the Attack. Unless stated otherwise, a model may select only 1 Item or 1 Spell.
  • The Attack can be Ranged or Melee depending on the Item, Spell or Skill.
  • The modified Strike value, found in the Skill, Spell or Item profile, specifies the number of dice used during the Attack in the Active role.
  • In the Reactive role, when a reacting model declares an Attack, its default Strike value becomes 1.
  • In order to perform an Attack with a certain Skill, Spell or Item, their requirements (reach, additional effects, etc.) must be fulfilled.
  • In order to perform a successful attack, the result of a dice roll must be equal to, or lower than the used modified attribute (Offence, Defense, Accuracy, Intellect, etc.). (See page 15 for Dice Rolls.)
  • If Confrontation rolls are performed, the Attack is successful if the roll is within the abovementioned conditions and higher than the enemy model’s rolls (see page 23).
  • In the Active role, during the Attack declaration, if the Active model’s Attack would have a Strike value greater than 1, its Attack may have a number of targets up to its Strike value. In other words, if the active attacker’s Strike value is greater than 1, it can distribute its strikes among different targets.

Important: If the strikes are distributed among more than one enemy model, Confrontation rolls are resolved separately with every targeted enemy model, for each distributed strike.