Citadel Guard: Difference between revisions

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Season 2 balance update — see https://eldfall-chronicles.com/blogs/blog/season-2-announcement-and-balance-changes
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'''Citadel Guard''' is a unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''.
'''Citadel Guard''' is a unit of the '''[[:Category:Helian League|Helian League]]''' faction in ''Eldfall Chronicles''.


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Medium || [[Sentinel]] / [[Soldier]] || 19 || 2 || 2 || 4 || 12 || 16 || 8 || 12 || 10 || 12 || 6 || 2 || 14
| Medium || [[Sentinel]] / [[Soldier]] || 18 || 2 || 2 || 4 || 12 || 16 || 8 || 12 || 10 || 12 || 6 || 2 || 14
|}
|}
==Season 2 Balance Update (1 July 2026)==
* '''Cost''' reduced by 1: '''19 → 18''' rpts.
* Gains the '''[[Follow-Up|Follow-Up I]]''' Skill — if an enemy disengages from this model, it may move up to half its SPD toward the disengaged model.
* '''Inventory''' capacity increased by '''2''' (allows longer-reaching weapons to be carried).
* '''General rule change:''' the Shield no longer imposes the '''−1 STK''' penalty when used together with a Melee Weapon whose '''RCH > 0'''.
* Rationale: limited mobility and difficulty keeping enemies engaged often relegated the Citadel Guard to a purely Protector role. Follow-Up + extra inventory + a slight point reduction should restore her as a slow but terrifying frontline fighter.
* ''Source: [https://eldfall-chronicles.com/blogs/blog/season-2-announcement-and-balance-changes Season 2 Announcement and Balance Changes (26 Jun 2026)].''


==Classes==
==Classes==
===[[Sentinel]]===
===[[Sentinel]]===
In their Reactive role, Sentinels may gain +1 STK when performing an Attack.
In their Reactive Role, Sentinels may gain +1 STK when performing an Attack.


===[[Soldier]]===
===[[Soldier]]===
Line 15: Line 23:


==Traits==
==Traits==
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
; [[Vigilance|Vigilance I]] : This model is immune to [[Surprise Attack]], has a 360° Front arc, and no Back arc.
; [[Resistance (X)|Resistance (Sorcery, Enchantment) II]] : Hits and related Effects dealt to this model by an Attack with the (Sorcery, Enchantment) Type or Trait are negated.
; [[Resistance I/II (X)|Resistance (Sorcery, Enchantment) II]] : The PW of a Sorcery- or Enchantment-Type Hit against this model is halved.


==Skills==
==Skills==
; [[Protector|Protector]] : This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model's Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.
; [[Protector|Protector I]] : When an ally within ½ SPD is targeted, may spend 1 AP to move to them and become the new target.
; <span style="color:#1a5a1a;">'''[[Follow-Up|Follow-Up I]]'''</span> <small>(''new in Season 2'')</small> : If an enemy model disengages from this model, it may move up to its halved SPD value towards the disengaged model.
 
==Spellcrafts==


==Combat Arts==
==Combat Arts==
; [[Fencing|Fencing]] (Level I) : Masterful Parry: Target's Melee Attack suffers -3 Modifier.
===[[Fencing]] (Level I)===
 
'''Masterful Parry:''' Target's [[Melee Attack]] receives −3 to its modifier.
==Inventory==
'''Inventory space:''' 5


'''All levels of this Combat Art:'''
{| class="wikitable"
{| class="wikitable"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Level !! Name !! Effect
|-
|-
| [[Small Bludgeon]] || 1 || Weapon || T+3 || 0 || STA-1 || 2 || [[Armor Piercing|Armor-Piercing]], [[Stun]].
| I ← || '''Masterful Parry''' || Target's [[Melee Attack]] receives −3 to its modifier.
|-
|-
| [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || —
| II || '''Harsh Riposte''' || Target's [[Melee Attack]] receives −1 Strike (min. 1).
|-
|-
| [[Shield]] || 1 || Shield || T || 0 || 1 || 2 || -3 to incoming Melee Attacks to Front, +3 ARM against Ranged Attacks to the Front. Wearer's Melee Weapons with RCH more than 0 have -1 STK.
| III || '''Second Wind''' || This model's [[Melee Attack]] gains +1 Strike.
|-
| IV || '''Grapple & Thrash''' || This model's [[Melee Attack]] gains [[Knockdown]].
|-
| V || '''Striking the Gaps''' || This model's [[Melee Attack]] gains [[Ignore Armor]].
|}
|}
==Stratagems==
==Inventory==
Small Bludgeon (Melee, [[Armor-Piercing]], [[Stun]]) · Short Sword (Melee) · Shield <small>(''Season 2: the −1 STK penalty when used with RCH>0 melee weapons has been removed'')</small>
<small>'''Capacity (Season 2):''' inventory slots increased by 2, allowing the model to carry longer-reaching weapons (e.g. spears, polearms).</small>
==Special==


----
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''Source: Guildhall API character id 47. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.''
''Source: Eldfall Chronicles unit roster (Guildhall).''


[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Revision as of 00:00, 1 July 2026

Citadel Guard is a unit of the Helian League faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Sentinel / Soldier 18 2 2 4 12 16 8 12 10 12 6 2 14

Season 2 Balance Update (1 July 2026)

  • Cost reduced by 1: 19 → 18 rpts.
  • Gains the Follow-Up I Skill — if an enemy disengages from this model, it may move up to half its SPD toward the disengaged model.
  • Inventory capacity increased by 2 (allows longer-reaching weapons to be carried).
  • General rule change: the Shield no longer imposes the −1 STK penalty when used together with a Melee Weapon whose RCH > 0.
  • Rationale: limited mobility and difficulty keeping enemies engaged often relegated the Citadel Guard to a purely Protector role. Follow-Up + extra inventory + a slight point reduction should restore her as a slow but terrifying frontline fighter.
  • Source: Season 2 Announcement and Balance Changes (26 Jun 2026).

Classes

In their Reactive Role, Sentinels may gain +1 STK when performing an Attack.

Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.

Traits

Vigilance I
This model is immune to Surprise Attack, has a 360° Front arc, and no Back arc.
Resistance (Sorcery, Enchantment) II
The PW of a Sorcery- or Enchantment-Type Hit against this model is halved.

Skills

Protector I
When an ally within ½ SPD is targeted, may spend 1 AP to move to them and become the new target.
Follow-Up I (new in Season 2)
If an enemy model disengages from this model, it may move up to its halved SPD value towards the disengaged model.

Spellcrafts

Combat Arts

Fencing (Level I)

Masterful Parry: Target's Melee Attack receives −3 to its modifier.

All levels of this Combat Art:

Level Name Effect
I ← Masterful Parry Target's Melee Attack receives −3 to its modifier.
II Harsh Riposte Target's Melee Attack receives −1 Strike (min. 1).
III Second Wind This model's Melee Attack gains +1 Strike.
IV Grapple & Thrash This model's Melee Attack gains Knockdown.
V Striking the Gaps This model's Melee Attack gains Ignore Armor.

Stratagems

Inventory

Small Bludgeon (Melee, Armor-Piercing, Stun) · Short Sword (Melee) · Shield (Season 2: the −1 STK penalty when used with RCH>0 melee weapons has been removed)

Capacity (Season 2): inventory slots increased by 2, allowing the model to carry longer-reaching weapons (e.g. spears, polearms).

Special


Source: Eldfall Chronicles unit roster (Guildhall).