Anari, Erudite Prodigy: Difference between revisions
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Revision as of 10:21, 2 July 2026
Anari, Erudite Prodigy is a unit of the Helian League faction in Eldfall Chronicles.
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Enchanter / Mage | 28 | 1 | 2 | 5 | 9 | 9 | 8 | 16 | 12 | 8 | 3 | 2 | 12 |
Classes
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!
Traits
- Affinity (Fire, Water)
- A model with this Trait can cast (Fire, Water) Spells. (For example: Fire, Water = fire, water, profane, etc.)
- Strategist
- This model can use two Stratagems of different names in its Strategic Phase.
Skills
- Foresight
- When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.
Spellcrafts
Art of Enchanting (Level III)
| Spell | Lvl | Element | Type | PW | RCH | STK | Effect |
|---|---|---|---|---|---|---|---|
| Burning Touch | I | Fire | Spell, Enchantment / Melee And Ranged | ✯ | 16 | 1 | Target gains: (Sweep I)[trait.SWEEP.1]; (Burn 1)[trait.BURN__X.1]. This enchanted model may declare Assist Action and remove (Bleeding)[trait.BLEEDING] State from an allied model in Base Contact. |
| Cutting Chill | I | Water | Spell, Enchantment / Ranged | * | 16 | 1 | Enchanted model’s Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes (Immobilized)[trait.IMMOBILIZED] State. |
| Melting Touch | II | Fire | Spell, Enchantment / Ranged | * | 16 | 1 | Target gains: (Ignore Armor)[trait.IGNORE_ARMOR]; (Burn 1)[trait.BURN__X.1]. |
| Mirror Bubble | II | Water | Spell, Enchantment / Ranged | * | 10 | 1 | When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed. |
| Flameskin | III | Fire | Spell, Enchantment / Ranged | * | 16 | 1 | A model that attacks the enchanted model and is within 1” suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed. |
| Ice Shield | III | Water | Spell, Enchantment / Ranged | — | 16 | 1 | When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model’s default ARM, but with PW-3. |
Cryomancy (Level III)
| Spell | Lvl | Element | Type | PW | RCH | STK | Effect |
|---|---|---|---|---|---|---|---|
| Cure | I | Water | Spell, Healing / Ranged | — | 16 | 1 | Removes (Bleeding)[trait.BLEEDING], (Crippled)[trait.CRIPPLED], (Poisoned)[trait.POISONED], and (Weakened)[trait.WEAKENED] States from the target. |
| Ice Spikes | I | Water | Spell, Sorcery / Ranged | 11 | 16 | 3 | Target becomes (Slowed)[trait.SLOWED] State on Hit, until the caster’s next Strategic Phase. |
| Frost | II | Water | Spell, Sorcery / Ranged | 11 | AOE: Spray S | 1 | The target becomes (Immobilized)[trait.IMMOBILIZED] on Hit until the caster’s next Strategic Phase. |
| Water Lash | II | Water | Spell, Sorcery / Melee And Ranged | 8 | 16 | STA | (Knockback 2)[trait.KNOCKBACK__X] (applied to all sizes except Colossal and Epic). |
| Deep Freeze | III | Water | Spell, Enchantment / Melee And Ranged | — | 10 | 1 | [Mana Cost: 1] While enchanted, the model suffers -3 ARM mod, and cannot declare Movements or Actions other than Idle and Nothing. Attacks against the model have Advantage. At the beginning of the next Strategic Phase (any), the enchanted model may perform a T roll. On a successful roll, the Enchantment is removed. During its Active Role, the enchanted model may declare Assist targeting itself and perform a T roll. On a successful roll, the Enchantment is removed. |
| Glacier Circle | III | Water | Spell, Sorcery / Ranged | 13 | Casting Aura, AOE: Circular L | 1 | (Frostbite)[trait.FROSTBITE], (Targetless)[trait.TARGETLESS] By spending 1 Mana, the caster may increase the STK of this Spell by 1. Enemy models within the AoE become Slowed on Hit. Areas within the AoE become Difficult and Dangerous Environments until the caster’s next Strategic Phase. |
Inventory
Inventory space: 3
Stratagems
| Name | Type | Effect |
|---|---|---|
| Active Support | Authority | Up to two models may become enchanted with one of the Enchantment Spells available to the Leader. |
| Talented Command | Authority | Target model gains Chain Attack. |
| Weavers Aura | Authority | Spell attacks cast by allies gain +2 PW. |