Flying: Difference between revisions

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Bulk import: Eldfall Chronicles v1.6 rulebook + FAQ
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<!-- PAGE: Flying -->
While in this State, the model:
* Has doubled Speed.
* Has doubled Speed.
* Has Melee [[Attack]] Strike value of 1.
* Has Melee Attack Strike value of 1.
* May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
* May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
* Cannot become Engaged or cause Engaged.
* Always has LoS to all models and all models have LoS to the Flying model.
* Cannot benefit from Cover.
* Cannot benefit from Cover.
* Always has LoS to all models and all models have LoS to the Flying model.
* Cannot become [[Engaged]] or cause Engaged.
* Cannot voluntarily become [[Crouched]].
* Cannot voluntarily become [[Crouched]].
* Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model. The Flying State is automatically canceled if a model in this State becomes [[Incapacitated]], [[Dead]], [[Immobilized]], Petrified or Crouched. Attack and movement Distances are measured as if the figure were placed on the field.
* Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model.
* The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Pyotrified or Crouched.


== Frequently Asked Questions ==
{{#lst:Eldfall Chronicles FAQ|Flying}}


== Community Answers (Discord) ==
<onlyinclude><div style="background-color: #fff9e6; border-left: 5px solid #ffcc00; padding: 10px; margin: 10px 0;">
{{#lst:Answers from Discord|Flying}}
Q: May a model use the [[Protector]] Skill to
protect a model in Flying State?
 
A: Yes.
</div></onlyinclude>


[[Category:States]]
[[Category:States]]

Revision as of 15:18, 10 June 2026

  • Has doubled Speed.
  • Has Melee Attack Strike value of 1.
  • May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
  • Cannot become Engaged or cause Engaged.
  • Always has LoS to all models and all models have LoS to the Flying model.
  • Cannot benefit from Cover.
  • Cannot voluntarily become Crouched.
  • Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model.
  • The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Pyotrified or Crouched.


Q: May a model use the Protector Skill to protect a model in Flying State?

A: Yes.