Flying: Difference between revisions

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* Has Melee Attack Strike value of 1.
* Has Melee Attack Strike value of 1.
* May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
* May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
* Cannot become Engaged or cause Engaged.
* Cannot become [[Engaged]] or cause Engaged.
* Always has LoS to all models and all models have LoS to the Flying model.
* Always has LoS to all models and all models have LoS to the Flying model.
* Cannot benefit from Cover.
* Cannot benefit from [[Cover]].
* Cannot voluntarily become [[Crouched]].
* Cannot voluntarily become [[Crouched]].
* Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model.
* Cannot be targeted by [[Melee Attacks]], except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model.
* The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Pyotrified or Crouched.
* The Flying State is automatically canceled if a model in this State becomes [[Incapacitated]], [[Dead]], [[Immobilized]], Pyotrified or [[Crouched]].





Revision as of 15:19, 10 June 2026

  • Has doubled Speed.
  • Has Melee Attack Strike value of 1.
  • May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
  • Cannot become Engaged or cause Engaged.
  • Always has LoS to all models and all models have LoS to the Flying model.
  • Cannot benefit from Cover.
  • Cannot voluntarily become Crouched.
  • Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model.
  • The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Pyotrified or Crouched.


Q: May a model use the Protector Skill to protect a model in Flying State?

A: Yes.