Flying: Difference between revisions
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* Has Melee Attack Strike value of 1. | * Has Melee Attack Strike value of 1. | ||
* May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). | * May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). | ||
* Cannot become Engaged or cause Engaged. | * Cannot become [[Engaged]] or cause Engaged. | ||
* Always has LoS to all models and all models have LoS to the Flying model. | * Always has LoS to all models and all models have LoS to the Flying model. | ||
* Cannot benefit from Cover. | * Cannot benefit from [[Cover]]. | ||
* Cannot voluntarily become [[Crouched]]. | * Cannot voluntarily become [[Crouched]]. | ||
* Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model. | * Cannot be targeted by [[Melee Attacks]], except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model. | ||
* The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Pyotrified or Crouched. | * The Flying State is automatically canceled if a model in this State becomes [[Incapacitated]], [[Dead]], [[Immobilized]], Pyotrified or [[Crouched]]. | ||
Revision as of 15:19, 10 June 2026
- Has doubled Speed.
- Has Melee Attack Strike value of 1.
- May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
- Cannot become Engaged or cause Engaged.
- Always has LoS to all models and all models have LoS to the Flying model.
- Cannot benefit from Cover.
- Cannot voluntarily become Crouched.
- Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model.
- The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Pyotrified or Crouched.
Q: May a model use the Protector Skill to protect a model in Flying State?
A: Yes.