Fencing: Difference between revisions

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Revision as of 12:00, 11 June 2026

Level Effect
I Masterful Parry: Target’s Melee Attack suffers -3 Modifier.
II Harsh Riposte: Target’s Melee Attack suffers -1 Strike (cannot be reduced below 1).
III Second Wind: User’s Melee Attack gains +1 Strike.
IV Grapple & Thrash: User’s Melee Attack gains Knockdown.
V Striking the Gaps: User’s Melee Attack gains Ignore Armor.

Frequently Asked Questions


Q: Can I apply an STK modifier in the Reactive Turn, such as Second Wind or Fencing Combat Art?

A: Yes.


Community Answers (Discord)


Q: As a reactive player, does Fencing I (the −3 modifier) work even when I'm out of actions?

A: To use Combat Arts you must target an enemy model, which cannot be done without spending an Activation Token. (— Dockel)