Throwing: Difference between revisions

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An Item with this Trait enables a Ranged Attack with RCH equal to the user’s T. STK can be up to the Item’s QTY. Upon use, remove QTY of the Item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target, the Item can be recovered by moving into Base Contact with the target.
An Item with this Trait enables a Ranged [[Attack]] with RCH equal to the user’s T. STK can be up to the Item’s QTY. Upon use, remove QTY of the Item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target, the Item can be recovered by moving into Base Contact with the target.
 
== Community Answers (Discord) ==
{{#lst:Answers from Discord|Throwing}}


[[Category:Traits]]
[[Category:Traits]]



Revision as of 07:25, 11 June 2026

An Item with this Trait enables a Ranged Attack with RCH equal to the user’s T. STK can be up to the Item’s QTY. Upon use, remove QTY of the Item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target, the Item can be recovered by moving into Base Contact with the target.

Community Answers (Discord)


Q: How do STK and Quantity interact for Consumables versus Throwing weapons?

A: Consumables — X STK uses a single Quantity. Throwing — X STK uses X Quantity (e.g., throwing 2 daggers uses both). (— Dockel)