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'''Renegade Rasetsu''' is a unit of the [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''.
'''Renegade Rasetsu''' is a '''Medium'''-sized unit of the [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''. Classes: [[Berserker]].


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 6 || 16 || 13 || 8 || 10 || 13 || 15 || 3 || 4 || 16
| Medium || [[Berserker]] || 27 || 1 || 2 || 6 || 16 || 13 || 8 || 10 || 13 || 15 || 3 || 4 || 16
|}
|}


== Classes ==
==Classes==
; [[Berserker]] : Once per turn, if a Berserker would suffer one or more Wounds from Damage Rolls, it may perform a T roll for every Wound; on a success the corresponding damage is prevented.
===[[Berserker]]===
Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s),
they may perform a T roll for every Wound they would suffer. If a roll is successful, the
corresponding damage is prevented.


== Traits ==
==Traits==
; [[Affinity (Element)|Affinity (Profane)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)
; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
; [[Demon|Demon]] : When this model deals a Wound, the target must perform an M roll. A failed roll causes the target to become [[Panicked]] (State) until the end of the turn. A Critical Hit automatically Panics the target until the end of the turn. This model’s [[Attack]] receives a +4 modifier against a Panicked target. This Trait does not affect models with the Demon Trait.
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
; [[Duelist|Duelist]] : The target of this model’s [[Attack]] cannot use Combat Arts of level III or lower.
; [[Duelist|Duelist]] : The target of this model's Attack Action cannot use its Combat Arts of level III or less.
; [[Fearless|Fearless]] : This model cannot become [[Panicked]] (State).
; [[Fearless|Fearless]] : This model cannot become Panicked (State).
; [[Survival (X Environment)|Survival (Difficult)]] : This model is unaffected by the X Environment.
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.


== Skills ==
==Skills==
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.


== Spellcrafts ==
==Combat Arts==
===Berserk (Level III)===
{| class="wikitable"
! Lvl !! Effect
|-
| I || Grapple & Thrash: User's Melee Attack gains [[Knockdown]].
|-
| II || Onslaught: User's Melee Attack gains [[Sweep|Sweep I]].
|- style="font-weight:bold;"
| III ← this model || Limb Fracture: User's Melee Attack gains [[Crippling]].
|}


== Combat Arts ==
==Inventory==
; [[Berserk|Berserk III]] :
'''Inventory space:''' 5


== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Relic Weapon || T+4 || 2 || STA || Cleave, Two-Handed. (Melee)
| [[Relic Weapon]] || 1 || Weapon || T+4 || 2 || STA || 3 || [[Cleave]], [[Two-Handed|Two Handed]]
|}
|}


== Glossary ==
==Special==
; [[Cleave]] : Trait. If a model suffers at least one Wound with this Trait, it suffers an additional Wound.
Other models in the party suffer -4 Morale.
; [[Two-Handed]] : Trait. The weapon cannot be used together with an equipped Shield or another weapon.
 
==Glossary==
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
; Crippling : If a model suffers at least one Wound with this trait, it must perform a T roll. A failed roll causes the model to become [[Crippled]] (State).
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.
 
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
 
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Neutral]]
[[Category:Neutral]]

Revision as of 14:49, 22 July 2026

Renegade Rasetsu is a unit of the Neutral faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Berserker 27 1 2 6 16 13 8 10 13 15 3 4 16

Classes

Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s), they may perform a T roll for every Wound they would suffer. If a roll is successful, the corresponding damage is prevented.

Traits

Affinity (Profane)
A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
Demon
When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomesPanicked (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes Panicked (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
Duelist
The target of this model's Attack Action cannot use its Combat Arts of level III or less.
Fearless
This model cannot become Panicked (State).
Survival (Difficult Environment)
This model is not affected by the Difficult Environment.

Skills

Leap
This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
Dash
When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.

Combat Arts

Berserk (Level III)

Lvl Effect
I Grapple & Thrash: User's Melee Attack gains Knockdown.
II Onslaught: User's Melee Attack gains Sweep I.
III ← this model Limb Fracture: User's Melee Attack gains Crippling.

Inventory

Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Relic Weapon 1 Weapon T+4 2 STA 3 Cleave, Two Handed

Special

Other models in the party suffer -4 Morale.

Glossary

Cleave
If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
Crippling
If a model suffers at least one Wound with this trait, it must perform a T roll. A failed roll causes the model to become Crippled (State).
Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.