Answers from Discord/Gameplay & Actions: Difference between revisions

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Latest revision as of 09:38, 29 July 2026

Answers from Discord: Gameplay & Actions

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Legend: ๐ŸŸข Official / team (designer bubalosoldier, staff meksmaks) ยท ๐Ÿ”ต Community (experienced players). Informal answers โ€” the rulebook and official FAQ/Errata are the final authority.

Rolls & modifiers

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Q: Is there such a thing as a critical Dodge roll?
A: ๐ŸŸข No. A Dodge only succeeds or fails. Rolling a 1 on a Dodge is functionally the same as rolling a 16 (the maximum) โ€” both simply succeed, and a roll of 1 is always a success.

Q: In what order do modifiers apply, and can an attribute reach 0?
A: ๐Ÿ”ต Additions/subtractions first, then halving/doubling. Halving always rounds up, so a stat practically never reaches 0 through halving alone โ€” once Agility is at 1, halving again still returns 1. (An effective 0 is possible only in edge cases, e.g. deep water forces an Agility roll penalised by the model's Armour to avoid drowning.)

Q: Does Poison reduce base Toughness or the final value?
A: ๐ŸŸข It applies to Toughness itself (the base value). Example: a T8 model that is Poisoned (โˆ’6) and Crippled (Toughness halved) rolls against (8 โˆ’ 6) รท 2 = 1.

Q: Do critical hits apply to ranged attacks?
A: ๐Ÿ”ต Yes โ€” crits apply to ranged attacks and to spells, not just melee.

Movement, engagement & reactions

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Q: An enemy moves into base-to-base in my rear arc (no LoS, no Vigilance) โ€” can I attack back?
A: ๐ŸŸข No โ€” you can only Dodge. Engagement is applied at the Resolution step, so without LoS (e.g. Vigilance) and without an Engaged state you cannot declare an attack in reaction.

Q: Is Agility penalised when dodging without LoS / from the rear arc?
A: ๐ŸŸข Yes โ€” dodging an attacker you can't see halves your Agility, but only in Reaction. You may Dodge in the Active role without penalty even without LoS.

Q: If A and B are Engaged, can A make a ranged attack against C in reaction?
A: ๐Ÿ”ต No โ€” the Engaged state locks all ranged attacks.

Q: When can a ranged attack be declared in reaction?
A: ๐Ÿ”ต Whenever the activating model is within the weapon's reach (ranged weapon or spell) and in LoS โ€” and as an attack of opportunity if the model leaves. (Re: p. 43, Note 2 โ€” if the enemy would end up within its own melee range, a confrontation happens instead.)

Q: How does measuring work in Standard mode?
A: ๐ŸŸข You may measure at any time (but not while moving), within your Awareness (Agility in inches), and you may measure your move when you declare a Movement. You must declare the Movement before you gain the distance you can pre-measure with โ€” a high-SPD or flying model can't pre-measure its full run distance without first declaring the run.

Confrontation

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Q: Several of my models react with attacks against one active enemy โ€” how does the confrontation work?
A: ๐ŸŸข Only one reacting model resolves a Confrontation with the active model (the one striking it simultaneously). Every other reacting model performs its attack normally and the target cannot respond to those โ€” except it may try to Dodge everything. A Confrontation only occurs when two models strike each other simultaneously.

Q: (PvE) When do reactive Hostiles declare their reactions?
A: ๐Ÿ”ต Turn order is Active Player Movement โ†’ Reaction โ†’ Action. Because of AI/script limitations, reactive monsters declare their reactions after the player's action, then act according to the player's reactions.