Flying: Difference between revisions
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'''Flying''' is a | '''Flying''' is a [[:Category:Traits|Trait]] in ''Eldfall Chronicles''. | ||
While in this state, the model: | |||
- Has doubled Speed. | |||
- Has Melee Attack Strike value of 1. | |||
- May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an | |||
infinite height). | |||
- Cannot benefit from Cover. | |||
- Always has LoS to all models, and all models | |||
have LoS to the Flying model. | |||
- Cannot become Engaged (state) or cause Engaged (state). | |||
- Cannot voluntarily become Crouched (state). | |||
- Cannot be targeted by Melee Attacks, except by models that are also in the Flying | |||
state. However, if a model in this state declares a Melee Attack against a model that | |||
is not in the Flying state, the attacked model can declare a Melee Attack, targeting | |||
the Flying model. | |||
- Always has LoS to all models, and all models have LoS to the Flying model. | |||
The Flying state is automatically canceled if a model in this state becomes | |||
Incapacitated, Dead, Immobilized, Petrified or Crouched (states). | |||
Attack and movement Distances are measured as if the figure were placed on the | |||
field. | |||
== Answers from Discord == | == Answers from Discord == | ||
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[[Category:States]] | [[Category:States]] | ||
[[Category:Traits]] | |||
Revision as of 09:50, 30 July 2026
Flying is a Trait in Eldfall Chronicles.
While in this state, the model: - Has doubled Speed. - Has Melee Attack Strike value of 1. - May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). - Cannot benefit from Cover. - Always has LoS to all models, and all models have LoS to the Flying model. - Cannot become Engaged (state) or cause Engaged (state). - Cannot voluntarily become Crouched (state). - Cannot be targeted by Melee Attacks, except by models that are also in the Flying state. However, if a model in this state declares a Melee Attack against a model that is not in the Flying state, the attacked model can declare a Melee Attack, targeting the Flying model. - Always has LoS to all models, and all models have LoS to the Flying model. The Flying state is automatically canceled if a model in this state becomes Incapacitated, Dead, Immobilized, Petrified or Crouched (states). Attack and movement Distances are measured as if the figure were placed on the field.
Answers from Discord
{{#lst:Answers from Discord|Flying}}