Panicked: Difference between revisions

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'''Panicked''' is a [[:Category:Traits|Trait]] in ''Eldfall Chronicles''.


A Panicked model must perform a Morale roll at the beginning of its every Activation or Reaction. If it fails the roll when in its Active Role, it must perform an entire [[Run]] movement towards the nearest open edge of the field. (If the distance from the two or more edges of the field were the same, the player must decide towards which the model will run to.) If it starts its turn [[Engaged]] it will declare [[Idle]] and [[Dodge]]. If the [[Movement]] of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss. I f the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.


== Community Answers (Discord) ==
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
{{#lst:Answers from Discord|Panicked}}


== Immunities & interactions ==
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
Traits and abilities that ignore, prevent or negate this effect:
* [[Construct]] — cannot become Panicked.
* [[Fearless]] — cannot become Panicked.
* [[Undead]] — cannot be affected by Panicked.
 
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<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 63.''</small>
[[Category:States]]


[[Category:Traits]]

Revision as of 09:51, 30 July 2026

Panicked is a Trait in Eldfall Chronicles.

On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.