Climb: Difference between revisions
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Revision as of 11:50, 11 June 2026
When a model declares Climb, its Speed becomes halved (rounded up). Climb allows a model to move over an obstacle — a vertical surface, or scenery — that is higher than its Hitbox. A model cannot perform any other Action while on a vertical surface; if a model would perform any Action other than Nothing while on the vertical surface, the model falls and has to apply any possible Fall Damage (see page 29). A model may end its movement on a vertical surface.