Djinnborn Marzban: Difference between revisions

From Eldfall Chronicles
Jump to navigationJump to search
Synced from local Guildhall data editor
Synced from local Guildhall data editor
Β 
Line 1: Line 1:
'''Djinnborn Marzban''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Djinnborn_Marzban_portrait.jpg|200px|Djinnborn Marzban]]
| [[File:Djinnborn_Marzban_portrait.jpg|200px|Djinnborn Marzban]]
|-
|-
| [[:File:Djinnborn_Marzban.pdf|πŸ“„ '''PDF-ΠΏΡ€ΠΎΡ„ΠΈΠ»ΡŒ (A4)''']] <br /><small>[[:File:Djinnborn_Marzban_A5.pdf|Π±ΡƒΠΊΠ»Π΅Ρ‚ A5]]</small>
| [[:File:Djinnborn_Marzban.pdf|πŸ“„ '''PDF profile (A4)''']] <br /><small>[[:File:Djinnborn_Marzban_A5.pdf|A5 booklet]]</small>
|}
|}
'''Djinnborn Marzban''' β€” ΡŽΠ½ΠΈΡ‚ Ρ„Ρ€Π°ΠΊΡ†ΠΈΠΈ [[:Category:Sand Kingdoms|Sand Kingdoms]] Π² ''Eldfall Chronicles''.


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
Line 13: Line 13:
|}
|}


==ΠšΠ»Π°ΡΡΡ‹==
==Classes==
===[[Mage]]===
===[[Mage]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Β 
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Β 
Line 21: Line 21:
In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.
In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.


==Π’Ρ€Π΅ΠΉΡ‚Ρ‹==
==Traits==
; [[Affinity (Element)|Affinity (Element)]] : A model with this Trait can cast (Element) Spells. (For example: element = fire, water, profane, etc.)
; [[Affinity (Element)|Affinity (Element)]] : A model with this Trait can cast (Element) Spells. (For example: element = fire, water, profane, etc.)
; [[Resistance (X)|Resistance (X)]] : Power of a Hit dealt to this model by an Attack with the (X) Type or Trait is halved.
; [[Resistance (X)|Resistance (X)]] : Power of a Hit dealt to this model by an Attack with the (X) Type or Trait is halved.
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.


==Π‘ΠΊΠΈΠ»Π»Ρ‹==
==Skills==
; [[Flicker|Flicker]] : When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending mid-air, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.
; [[Flicker|Flicker]] : When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending mid-air, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.


Line 34: Line 34:
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| '''Arcane Shield''' || I || Elder || Spell, Enchantment, Ranged || β€” || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus
| [[Arcane Shield]] || I || Elder || Spell, Enchantment / Ranged || β€” || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
cannot increase a model's ARM value above 6. In addition,
Critical Hits scored against this model do not ignore ARM.
|-
|-
| '''Burning Touch''' || I || Fire || Spell, Enchantment, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
| [[Burning Touch]] || I || Fire || Spell, Enchantment / Melee And Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
|-
|-
| '''Formless Edge''' || I || Air || Spell, Enchantment, Ranged || * || 16 || 1 || The enchanted model's Melee Attacks gains + 2 RCH and [[Knockback_(X)|Knockback 2]].
| [[Cutting Chill]] || I || Water || Spell, Enchantment / Ranged || * || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.
|-
|-
| '''Cutting Chill''' || I || Water || Spell, Enchantment, Ranged || * || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.
| [[Formless Edge]] || I || Air || Spell, Enchantment / Ranged || * || 16 || 1 || The enchanted model's Melee Attacks gains + 2 RCH and [[Knockback_(X)|Knockback 2]].
|}
|}


Line 49: Line 47:
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| '''Arcane Bolt''' || I || Elder || Spell, Sorcery, Ranged || Int || 16 || STA || Critical: [[Knockdown]]
| [[Arcane Bolt]] || I || Elder || Spell, Sorcery / Ranged || Int || 16 || STA || Critical: [[Knockdown]]
|-
| '''Telekinetic Blast''' || II || Elder || Spell, Sorcery, Ranged || Int -3 || AOE: Spray L || 1 || [[Knockback_(X)|Knockback 3]]; [[Knockdown]].
|-
|-
| '''Soul Crush''' || III || Elder || Spell, Sorcery, Ranged || Int || 16 || 1 || [[Stun]], [[Ignore Armor]]. If wounded, the target becomes [[Panicked]] State until caster's next End phase.
| [[Ignite]] || I || Fire || Spell, Sorcery / Ranged || INT || 16 || STA || [[Burn|Burn 1]]
|-
|-
| '''Ignite''' || I || Fire || Spell, Sorcery, Ranged || INT || 16 || STA || [[Burn|Burn 1]]
| [[Flare]] || II || Fire || Spell, Sorcery / Melee And Ranged || INT || 3 || 1 || [[Sweep|Sweep II]]; [[Burn|Burn 2]].
|-
|-
| '''Flare''' || II || Fire || Spell, Sorcery, Melee/Ranged || INT || 3 || 1 || [[Sweep|Sweep II]]; [[Burn|Burn 2]].
| [[Telekinetic Blast]] || II || Elder || Spell, Sorcery / Ranged || Int -3 || AOE: Spray L || 1 || [[Knockback_(X)|Knockback 3]]; [[Knockdown]].
|-
|-
| '''Fireball''' || III || Fire || Spell, Sorcery, Ranged || INT || 16, AoE:<br/>Circular<br/>L || 1 || [[Targetless]]; [[Burn|Burn 1]].
| [[Fireball]] || III || Fire || Spell, Sorcery / Ranged || INT || 16, AoE:<br/>Circular<br/>L || 1 || [[Targetless]]; [[Burn|Burn 1]].
|-
|-
| '''Inferno''' || IV || Fire || Spell, Sorcery, Ranged || INT || Casting<br/>Aura,<br/>AoE:<br/>Circular L || 1 || [Mana Cost (1)]; [[Targetless]]; [[Burn|Burn 3]].
| [[Soul Crush]] || III || Elder || Spell, Sorcery / Ranged || Int || 16 || 1 || [[Stun]], [[Ignore Armor]]. If wounded, the target becomes [[Panicked]] State until caster's next End phase.
|-
| '''Mass Mindbreak''' || IV || Elder || Spell, Sorcery, Ranged || INT || Casting<br/>Aura,<br/>AoE:<br/>Circular L || 1 || [[Mindgame]]; [[Stagger]]; Affects only selected enemy models within the AoE. If wounded, the target also becomes [[Panicked]] (State) until caster's next Strategic Phase.
|-
| '''Water Lash''' || I || Water || Spell, Sorcery, Melee/Ranged || 8 || 16 || STA || [[Knockback_(X)|Knocbkack 2]] (All sizes except Colossal and Epic)
|-
| '''Piercing Stream''' || II || Water || Spell, Sorcery, Ranged || INT || 16 || 2 || (Armor-Piercing([trait.ARMOR_PIERCING]
|-
| '''Drown''' || III || Water || Spell, Sorcery, Ranged || INT || 16, AoE Circular L || 1 || Enemy models within the AOE become [[Weakened]] on Hit until the end of the turn.
|-
| '''Glacial Circle''' || IV || Water || Spell, Sorcery, Ranged || 13 || Casting Aura, AOE: Circular L || 1 || [[Frostbite]], [[Targetless]]
By spending 1 Mana, the caster may increase the STK of this Spell by 1.
Enemy models within the AoE become Slowed on Hit. Areas within the AoE become Difficult and Dangerous Environments until the caster's next Strategic Phase.
|}
|}


==Π‘ΠΎΠ΅Π²Ρ‹Π΅ искусства==
Β 
==Combat Arts==
===Metamagic (Level III)===
===Metamagic (Level III)===
{| class="wikitable"
{| class="wikitable"
! Lvl !! Effect
! Lvl !! Effect
|-
| I || Amplified Control: This model's Spell Attacks ignore Cover.
|-
| II || Veil of Disruption: The target suffers -3 to its Attack Roll.
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| III ← эта модСль || Overchannel: This model may spend up to 2 Mana. It receives +1 STK for each Mana spent.
| III ← this model || Overchannel: This model may spend up to 2 Mana. It receives +1 STK for each Mana spent.
|}
|}


==Π˜Π½Π²Π΅Π½Ρ‚Π°Ρ€ΡŒ==
==Inventory==
'''ΠœΠ΅ΡΡ‚ΠΎ Π² ΠΈΠ½Π²Π΅Π½Ρ‚Π°Ρ€Π΅:''' 5
'''Inventory space:''' 5


{| class="wikitable"
{| class="wikitable"
Line 97: Line 78:
|}
|}


==Π‘Ρ‚Ρ€Π°Ρ‚Π°Π³Π΅ΠΌΡ‹==
==Stratagems==
{| class="wikitable"
{| class="wikitable"
! Name !! Type !! Effect
! Name !! Type !! Effect
|-
|-
| '''Arcane Link''' || Authority || Each Sorcerer receives 1 Mana.
| '''[[Arcane Link]]''' || Authority || Each Sorcerer receives 1 Mana.
|-
|-
| '''Arcane Protection''' || Authority || Until the next Strategic Phase, whenever a Mage suffers one or more Hits, it may spend 1 Mana to gain +6 ARM for the remainder of that Activation Sequence.
| '''[[Arcane Protection]]''' || Authority || Until the next Strategic Phase, whenever a Mage suffers one or more Hits, it may spend 1 Mana to gain +6 ARM for the remainder of that Activation Sequence.
|-
|-
| '''Mana Syphon''' || Authority || The Leader may spend Mana from other party members.
| '''[[Mana Syphon]]''' || Authority || The Leader may spend Mana from other party members.
|}
|}


==ОсобоС==
==Special==
Set X to Fire, Air, Earth, Water, or Elder for this model's Resistance and Affinity.
Set X to Fire, Air, Earth, Water, or Elder for this model's Resistance and Affinity.


==Глоссарий==
==Glossary==
; BURN (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; Burn 1 : Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.
A failed roll causes the model to suffer a Wound.
; Burn 2 : Trait. If the Attack wounds, the attacker may make 2 extra DMG rolls with ARM 0. Each success deals another Wound.
; Frostbite : If a model suffers at least one Wound with this Trait, it must perform a single T
roll, regardless of the number of Hits. A failed roll causes the model to suffer another Wound.
; Ignore Armor : A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
Special Action. This state can be canceled with a successful Dodge, which may be
performed either with Agility or Toughness. When it declares Dodge, it cannot
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.
Β 
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
Β 
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Stun : A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Latest revision as of 08:38, 26 August 2026

Djinnborn Marzban is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Djinnborn Marzban
πŸ“„ PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Sorcerer 25 1 2 5 8 8 8 16 12 10 0 2 12

Classes

[edit | edit source]

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.

Traits

[edit | edit source]
Affinity (Element)
A model with this Trait can cast (Element) Spells. (For example: element = fire, water, profane, etc.)
Resistance (X)
Power of a Hit dealt to this model by an Attack with the (X) Type or Trait is halved.
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.

Skills

[edit | edit source]
Flicker
When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending mid-air, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.

Spellcrafts

[edit | edit source]

Art of Enchanting (Level I)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Arcane Shield I Elder Spell, Enchantment / Ranged β€” 16 1 Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
Burning Touch I Fire Spell, Enchantment / Melee And Ranged ✯ 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Cutting Chill I Water Spell, Enchantment / Ranged * 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized State.
Formless Edge I Air Spell, Enchantment / Ranged * 16 1 The enchanted model's Melee Attacks gains + 2 RCH and Knockback 2.

Art of Sorcery (Level IV)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Arcane Bolt I Elder Spell, Sorcery / Ranged Int 16 STA Critical: Knockdown
Ignite I Fire Spell, Sorcery / Ranged INT 16 STA Burn 1
Flare II Fire Spell, Sorcery / Melee And Ranged INT 3 1 Sweep II; Burn 2.
Telekinetic Blast II Elder Spell, Sorcery / Ranged Int -3 AOE: Spray L 1 Knockback 3; Knockdown.
Fireball III Fire Spell, Sorcery / Ranged INT 16, AoE:
Circular
L
1 Targetless; Burn 1.
Soul Crush III Elder Spell, Sorcery / Ranged Int 16 1 Stun, Ignore Armor. If wounded, the target becomes Panicked State until caster's next End phase.


Combat Arts

[edit | edit source]

Metamagic (Level III)

[edit | edit source]
Lvl Effect
III ← this model Overchannel: This model may spend up to 2 Mana. It receives +1 STK for each Mana spent.

Inventory

[edit | edit source]

Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Glyph of Protection 1 Accessory β€” β€” β€” β€” This model is always Enchanted with the Arcane Shield Spell. If it is removed, the Spell is re-applied at the start of the next Strategic Phase (any player's).

Stratagems

[edit | edit source]
Name Type Effect
Arcane Link Authority Each Sorcerer receives 1 Mana.
Arcane Protection Authority Until the next Strategic Phase, whenever a Mage suffers one or more Hits, it may spend 1 Mana to gain +6 ARM for the remainder of that Activation Sequence.
Mana Syphon Authority The Leader may spend Mana from other party members.

Special

[edit | edit source]

Set X to Fire, Air, Earth, Water, or Elder for this model's Resistance and Affinity.

Glossary

[edit | edit source]
Bleeding
State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
Burn 1
Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.
Burn 2
Trait. If the Attack wounds, the attacker may make 2 extra DMG rolls with ARM 0. Each success deals another Wound.