Engaged: Difference between revisions

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Bulk import: Eldfall Chronicles v1.6 rulebook + FAQ
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During the Movement Step when in the Active Role, an Engaged activated model may only declare Idle or Walk as its Movement. However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged State.
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During the Movement Step when in the Active Role, an Engaged activated model may only declare Idle or Walk. However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged State. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged State when declaring the Walk Action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the [[Incapacitated]], Petrified, [[Crouched]] or [[Dead]] State. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.


While Engaged, a model may declare only [[Melee Attack]], [[Assist]] (targeting itself) or [[Dodge]] as its Action.
== Frequently Asked Questions ==
{{#lst:Eldfall Chronicles FAQ|Engaged}}


A model ceases to be Engaged when it leaves the Melee Weapon reach of the enemy model, disengages with a Dodge, or by rendering the enemy model into the [[Incapacitated]], [[Petrified]], [[Crouched]] or [[Dead]] State.
[[Category:States]]


[[File:Example.png|thumb]]
Example 1: Clan Champion activates and declares Walk and approaches the RangerGuild Hunter. Hunter reacts by declaring a Ranged Attack. Champion then declares a Melee Attack as its Action. Confrontation rolls are made and the combat resolves with both models alive. Champion activates again, and declares a Melee Attack. Hunter, now Engaged, can react only by declaring Dodge or Melee Attack.
[[Category:States]]

Revision as of 00:00, 10 June 2026

During the Movement Step when in the Active Role, an Engaged activated model may only declare Idle or Walk. However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged State. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged State when declaring the Walk Action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead State. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Frequently Asked Questions


Q: Can a model with Hit and Retreat that is in the Engaged State perform Walk due to Hit and Retreat after it Attacked a model?

A: No.


Q: Can an Artificer apply an Enchantment to itself while holding a two-handed weapon or while Engaged?

A: Yes. It is not casting the Spell, only applying the effect.