Flying: Difference between revisions
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While in this State, the model: | |||
* Has doubled Speed. | * Has doubled Speed. | ||
* Has Melee Attack Strike value of 1. | * Has Melee Attack Strike value of 1. | ||
* May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). | * May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). | ||
* Cannot benefit from Cover. | |||
* Always has LoS to all models and all models have LoS to the Flying model. | |||
* Cannot become [[Engaged]] or cause Engaged. | * Cannot become [[Engaged]] or cause Engaged. | ||
* Cannot voluntarily become [[Crouched]]. | * Cannot voluntarily become [[Crouched]]. | ||
* Cannot be targeted by | * Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model. The Flying State is automatically canceled if a model in this State becomes [[Incapacitated]], [[Dead]], [[Immobilized]], Petrified or Crouched. Attack and movement Distances are measured as if the figure were placed on the field. | ||
== Frequently Asked Questions == | |||
{{#lst:Eldfall Chronicles FAQ|Flying}} | |||
[[Category:States]] | [[Category:States]] | ||
Revision as of 20:33, 10 June 2026
While in this State, the model:
- Has doubled Speed.
- Has Melee Attack Strike value of 1.
- May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
- Cannot benefit from Cover.
- Always has LoS to all models and all models have LoS to the Flying model.
- Cannot become Engaged or cause Engaged.
- Cannot voluntarily become Crouched.
- Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model. The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Petrified or Crouched. Attack and movement Distances are measured as if the figure were placed on the field.
Frequently Asked Questions
Q: May a model use the Protector Skill to protect a model in Flying State?
A: Yes.