Flying: Difference between revisions
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Reevol>Import Bulk import: Eldfall Chronicles v1.6 rulebook + FAQ |
Reevol>Import Bulk import: Eldfall Chronicles v1.6 rulebook + FAQ |
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<!-- PAGE: Flying --> | <!-- PAGE: Flying --> | ||
While in this State, the model: | While in this State, the model: * Has doubled Speed. | ||
* Has Melee [[Attack]] Strike value of 1. | |||
* Has doubled Speed. | |||
* Has Melee Attack Strike value of 1. | |||
* May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). | * May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). | ||
* Cannot benefit from Cover. | * Cannot benefit from Cover. | ||
Revision as of 00:00, 10 June 2026
While in this State, the model: * Has doubled Speed.
- Has Melee Attack Strike value of 1.
- May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
- Cannot benefit from Cover.
- Always has LoS to all models and all models have LoS to the Flying model.
- Cannot become Engaged or cause Engaged.
- Cannot voluntarily become Crouched.
- Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model. The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Petrified or Crouched. Attack and movement Distances are measured as if the figure were placed on the field.
Frequently Asked Questions
Q: May a model use the Protector Skill to protect a model in Flying State?
A: Yes.