Poison I/II: Difference between revisions

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Reevol>Import
Bulk import: Eldfall Chronicles v1.6 rulebook + FAQ
 
Reevol>Import
Bulk import: Eldfall Chronicles v1.6 rulebook + FAQ
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<!-- PAGE: Poison I/II -->
'''I:''' WEAK POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] until its next Strategic Phase.
'''I:''' WEAK POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] until its next Strategic Phase. '''II:''' STRONG POISON; If a model suffers a Wound with this Trait, it becomes Weakened and [[Poisoned]].
 
'''II:''' STRONG POISON; If a model suffers a Wound with this Trait, it becomes Weakened and [[Poisoned]].


== Frequently Asked Questions ==
== Frequently Asked Questions ==

Revision as of 00:00, 10 June 2026

I: WEAK POISON; If a model suffers a Wound with this Trait, it becomes Weakened until its next Strategic Phase. II: STRONG POISON; If a model suffers a Wound with this Trait, it becomes Weakened and Poisoned.

Frequently Asked Questions


Q: If my Nightshade uses Mastery of Poisons and then uses Cunning Precaution Assassination Combat Art, does she gain Poison I or II?

A: She gains Poison II. Mastery of Poisons Upgrades any Poison I to II, even if gained during the turn.