Dead: Difference between revisions

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When a model enters Dead State, it retains its other States. Unless specified otherwise, a Dead model cannot regain HP.
When a model enters Dead State, it retains its other States. Unless specified otherwise, a Dead model cannot regain HP.
{{#set: Is state=Yes }}
<span style="display:none;">[[Category:States]]</span>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%; table-layout: fixed;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%; table-layout: fixed;"
! style="text-align: center;" | Список штатов
! style="text-align: center;" | Список штатов

Revision as of 10:22, 10 June 2026

A Dead model’s Hitbox becomes the size and volume of its base.

A Dead model cannot receive Activation Points and cannot perform Activations nor Reactions.

If not stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or Sweep Attacks. A model may not end their Movement on top of a Dead model.

When a model enters Dead State, it retains its other States. Unless specified otherwise, a Dead model cannot regain HP.

Список штатов
Bleeding        Bleeding/ru        Blinded        Blinded/ru        Confused        Confused/ru        Crippled        Crippled/ru        Crouched        Crouched/ru        Dead        Dead/ru        Engaged        Engaged/ru        Fatigued        Fatigued/ru        Flying        Flying/ru        Immobilized        Immobilized/ru        Incapacitated        Incapacitated/ru        Panicked        Panicked/ru        Poisoned        Poisoned/ru        Shrouded        Shrouded/ru        Slowed        Slowed/ru        Weakened        Weakened/ru