Bonewalker, Tier I: Difference between revisions

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'''Bonewalker, Tier I''' is a unit of the '''[[:Category:Oni Clans|Oni Clans]]''' faction in ''Eldfall Chronicles''.
'''Bonewalker, Tier I''' is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''.


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| Medium || [[Creature]] || 10 || 10 || 2 || 5 || 10 || 10 || 8 || 6 || 8 || 10 || 2 || 1 || 20
| Medium || [[Creature]] || 10 || 10 || 2 || 5 || 10 || 10 || 8 || 6 || 8 || 10 || 2 || 1 || 20
|}
|}
==Season 2 Balance Update (1 July 2026)==
* '''General rule change:''' the Shield no longer imposes the '''−1 STK''' penalty when used together with a Melee Weapon whose '''RCH > 0''' (currently no profile effect for this unit — the Corroded Weapon has RCH 0 — but listed in the official Season 2 changelog as one of the affected models).
* ''Source: [https://eldfall-chronicles.com/blogs/blog/season-2-announcement-and-balance-changes Season 2 Announcement and Balance Changes (26 Jun 2026)].''


==Classes==
==Classes==
===[[Creature]]===
===[[Creature]]===
Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
that add a specific Effect to the Creature Class.


==Traits==
==Traits==
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model is unaffected by Effects from Profane Attacks (damage still applies).
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
; [[Undead]] : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States.
; [[Undead|Undead]] : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.


==Skills==
==Inventory==
'''Inventory space:''' 5
 
==Spellcrafts==
 
==Combat Arts==


==Stratagems==
* '''[[Corroded Weapon]]''' ×1 <small>(Weapon)</small> — PW: 10, RCH: 0, STK: 2, WGT 1 — [[Poison|Poison I]]
* '''[[Shield]]''' ×1 <small>(Shield)</small> — PW: T, RCH: 0, STK: 1, WGT 2 — -3 to incoming Melee Attacks to Front, +3 ARM against Ranged Attacks to the Front. Wearer's Melee Weapons with RCH more than 0 have -1 STK.
 
==Inventory==
Corroded Weapon (Melee, PW: 10, Poison I) · Shield <small>(''Season 2: shield's −1 STK penalty against melee weapons with RCH > 0 has been removed at the rules level'')</small>


==Special==
==Special==
+1 OFF, +1 DEF, +1 ACC per other Undead ally in Awareness.
Gain +1 OFF, +1 DEF, ACC for every other Undead ally in Awareness.


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''Source: Eldfall Chronicles unit roster (Guildhall).''
''Source: Guildhall API character id 71. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.''


[[Category:Units]]
[[Category:Units]]
[[Category:Oni Clans]]
[[Category:Oni Clans]]

Revision as of 15:21, 30 June 2026

Bonewalker, Tier I is a unit of the Oni Clans faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Creature 10 10 2 5 10 10 8 6 8 10 2 1 20

Classes

Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.

Traits

Elemental Essence (Profane)
This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
Undead
This model cannot be affected by Poisoned, Weakened, Bleeding, or Panicked States. Spells with Mindgame cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.

Inventory

Inventory space: 5

  • Corroded Weapon ×1 (Weapon) — PW: 10, RCH: 0, STK: 2, WGT 1 — Poison I
  • Shield ×1 (Shield) — PW: T, RCH: 0, STK: 1, WGT 2 — -3 to incoming Melee Attacks to Front, +3 ARM against Ranged Attacks to the Front. Wearer's Melee Weapons with RCH more than 0 have -1 STK.

Special

Gain +1 OFF, +1 DEF, ACC for every other Undead ally in Awareness.


Source: Guildhall API character id 71. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.