Bonewalker, Tier I: Difference between revisions
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'''Bonewalker, Tier I''' is a unit of the | '''Bonewalker, Tier I''' is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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| Medium || [[Creature]] || 10 || 10 || 2 || 5 || 10 || 10 || 8 || 6 || 8 || 10 || 2 || 1 || 20 | | Medium || [[Creature]] || 10 || 10 || 2 || 5 || 10 || 10 || 8 || 6 || 8 || 10 || 2 || 1 || 20 | ||
|} | |} | ||
==Classes== | ==Classes== | ||
===[[Creature]]=== | ===[[Creature]]=== | ||
Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class. | Creatures have no particular abilities connected to their Class. However, some Quests may have rules | ||
that add a specific Effect to the Creature Class. | |||
==Traits== | ==Traits== | ||
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model | ; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage. | ||
; [[Undead]] : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. | ; [[Undead|Undead]] : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead. | ||
== | ==Inventory== | ||
'''Inventory space:''' 5 | |||
* '''[[Corroded Weapon]]''' ×1 <small>(Weapon)</small> — PW: 10, RCH: 0, STK: 2, WGT 1 — [[Poison|Poison I]] | |||
* '''[[Shield]]''' ×1 <small>(Shield)</small> — PW: T, RCH: 0, STK: 1, WGT 2 — -3 to incoming Melee Attacks to Front, +3 ARM against Ranged Attacks to the Front. Wearer's Melee Weapons with RCH more than 0 have -1 STK. | |||
Corroded Weapon ( | |||
==Special== | ==Special== | ||
+1 OFF, +1 DEF, | Gain +1 OFF, +1 DEF, ACC for every other Undead ally in Awareness. | ||
---- | ---- | ||
''Source: | ''Source: Guildhall API character id 71. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.'' | ||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Oni Clans]] | [[Category:Oni Clans]] | ||
Revision as of 15:21, 30 June 2026
Bonewalker, Tier I is a unit of the Oni Clans faction in Eldfall Chronicles.
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Creature | 10 | 10 | 2 | 5 | 10 | 10 | 8 | 6 | 8 | 10 | 2 | 1 | 20 |
Classes
Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.
Traits
- Elemental Essence (Profane)
- This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
- Undead
- This model cannot be affected by Poisoned, Weakened, Bleeding, or Panicked States. Spells with Mindgame cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
Inventory
Inventory space: 5
- Corroded Weapon ×1 (Weapon) — PW: 10, RCH: 0, STK: 2, WGT 1 — Poison I
- Shield ×1 (Shield) — PW: T, RCH: 0, STK: 1, WGT 2 — -3 to incoming Melee Attacks to Front, +3 ARM against Ranged Attacks to the Front. Wearer's Melee Weapons with RCH more than 0 have -1 STK.
Special
Gain +1 OFF, +1 DEF, ACC for every other Undead ally in Awareness.
Source: Guildhall API character id 71. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.