Fencing: Difference between revisions
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Reevol>Import Bulk import: Eldfall Chronicles v1.6 rulebook + FAQ |
Reevol>Import Bulk import: Eldfall Chronicles v1.6 rulebook + FAQ |
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== Frequently Asked Questions == | == Frequently Asked Questions == | ||
{{#lst:Eldfall Chronicles FAQ|Fencing}} | {{#lst:Eldfall Chronicles FAQ|Fencing}} | ||
== Community Answers (Discord) == | |||
{{#lst:Answers from Discord|Fencing}} | |||
[[Category:Combat Arts]] | [[Category:Combat Arts]] | ||
Revision as of 00:00, 10 June 2026
| Level | Effect |
|---|---|
| I | Masterful Parry: Target’s Melee Attack suffers -3 Modifier. |
| II | Harsh Riposte: Target’s Melee Attack suffers -1 Strike (cannot be reduced below 1). |
| III | Second Wind: User’s Melee Attack gains +1 Strike. |
| IV | Grapple & Thrash: User’s Melee Attack gains Knockdown. |
| V | Striking the Gaps: User’s Melee Attack gains Ignore Armor. |
Frequently Asked Questions
Q: Can I apply an STK modifier in the Reactive Turn, such as Second Wind or Fencing Combat Art?
A: Yes.
Community Answers (Discord)
Q: As a reactive player, does Fencing I (the −3 modifier) work even when I'm out of actions?
A: To use Combat Arts you must target an enemy model, which cannot be done without spending an Activation Token. (— Dockel)