Impede: Difference between revisions
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Reevol>Import Bulk import: Eldfall Chronicles v1.6 rulebook + FAQ |
Reevol>Import Bulk import: Eldfall Chronicles v1.6 rulebook + FAQ |
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When this model declares an [[Attack]] of Opportunity with a Melee Attack against a non-Engaged model, that model’s [[Movement]] ends at the point of the Attack and the target becomes [[Engaged]] immediately. | When this model declares an [[Attack]] of Opportunity with a Melee Attack against a non-Engaged model, that model’s [[Movement]] ends at the point of the Attack and the target becomes [[Engaged]] immediately. | ||
== Community Answers (Discord) == | |||
{{#lst:Answers from Discord|Impede}} | |||
[[Category:Skills]] | [[Category:Skills]] | ||
Revision as of 00:00, 10 June 2026
When this model declares an Attack of Opportunity with a Melee Attack against a non-Engaged model, that model’s Movement ends at the point of the Attack and the target becomes Engaged immediately.
Community Answers (Discord)
Q: If I break Engaged with Hit and Retreat, can a model with Impede re-engage me?
A: Yes. As soon as Engaged is dropped via Hit and Retreat, a model with Impede that is in melee RCH can declare an Attack of Opportunity, which — thanks to the Impede ruling — instantly re-applies the Engaged state and stops the model. (— Dockel)
Q: Can Impede be triggered just by declaring intent to attack?
A: No. For Impede, "the point of Attack" means the attack must actually be happening — Impede can't be procced by merely announcing intent. (— Dockel)