Flying: Difference between revisions
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Новая страница: «==== FLYING ==== Has doubled Speed. Has Melee Attack Strike value of 1. May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). Cannot become Engaged or cause Engaged. Always has LoS to all models and all models have LoS to the Flying model. Cannot benefit from Cover. Cannot voluntarily become Crouched. Cannot be targeted by Melee Attacks, except by models that are also in the Flying State....» |
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* Has doubled Speed. | |||
* Has Melee Attack Strike value of 1. | |||
Has doubled Speed. | * May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). | ||
Has Melee Attack Strike value of 1. | * Cannot become Engaged or cause Engaged. | ||
May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). | * Always has LoS to all models and all models have LoS to the Flying model. | ||
Cannot become Engaged or cause Engaged. | * Cannot benefit from Cover. | ||
Always has LoS to all models and all models have LoS to the Flying model. | * Cannot voluntarily become Crouched. | ||
Cannot benefit from Cover. | * Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model. | ||
Cannot voluntarily become Crouched. | * The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Pyotrified or Crouched. | ||
Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model. | |||
The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Pyotrified or Crouched. | |||
Revision as of 14:19, 9 June 2026
- Has doubled Speed.
- Has Melee Attack Strike value of 1.
- May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
- Cannot become Engaged or cause Engaged.
- Always has LoS to all models and all models have LoS to the Flying model.
- Cannot benefit from Cover.
- Cannot voluntarily become Crouched.
- Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model.
- The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Pyotrified or Crouched.