Melee Attack

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Revision as of 13:33, 10 June 2026 by Reevol (talk | contribs) (Created page with "* A Melee Attack is an Attack Action performed with an Item or a Spell of the '''Melee Type'''. * A model may always choose to perform a Melee Attack '''unarmed''', instead of using other Melee Weapons. Unarmed Melee Attack is performed according to the following table: {| class="wikitable" ! Name !! Effect !! PW !! RCH !! Strike !! Type !! Qty !! Wgt |- | Unarmed || Unkeen || T or AG -3 || 0 || STA || Melee, Natural || - || - |} * If a model has a '''Shield '''equipp...")
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  • A Melee Attack is an Attack Action performed with an Item or a Spell of the Melee Type.
  • A model may always choose to perform a Melee Attack unarmed, instead of using other Melee Weapons. Unarmed Melee Attack is performed according to the following table:
Name Effect PW RCH Strike Type Qty Wgt
Unarmed Unkeen T or AG -3 0 STA Melee, Natural - -
  • If a model has a Shield equipped, it may choose to perform a Melee Attack with Shield Bash, instead of using other Melee Weapons. Shield Bash is performed according to the following table:
Name Effect PW RCH Strike Type Qty Wgt
Shield Bash Knockback (1), Unkeen T 0 1 Melee - -

Important:

  • When performing a Melee Attack with a Melee Item, a model uses the Offense attribute in its Active role and the Defense attribute in its Reactive role.
  • Whenever a Melee Attack is performed with a Spell, the Intellect attribute is used (unless stated otherwise).

ENGAGED IN MELEE If a model ends within the Melee Weapon’s Reach of an enemy model during the end of Resolution step or at the end of a phase, the model within the enemy’s Melee Weapon’s Reach is considered Engaged (state).

ENGAGED (STATE)

  • During the Movement step (when in the Active role), an Engaged activated model may only declare Idle or Walk as its Movement. However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. Note: If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state, when declaring the Walk Action and move directly towards that enemy model.
  • While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge as its Action. * A model ceases to be Engaged when it leaves the Melee Weapon reach of the enemy model, disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state.
  • While a model is Engaged, it automatically has Line of Sight to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Example of Engaged 1: The blue model is not engaged, while the red model is engaged.