User contributions for Reevol
From Eldfall Chronicles
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10 June 2026
- 10:2210:22, 10 June 2026 diff hist +31 Dead No edit summary
- 10:2110:21, 10 June 2026 diff hist +2 Dead No edit summary
- 10:1910:19, 10 June 2026 diff hist +50 Dead No edit summary Tag: Visual edit: Switched
- 10:1710:17, 10 June 2026 diff hist +26 Dead No edit summary
- 10:1610:16, 10 June 2026 diff hist +105 Dead No edit summary
- 10:1510:15, 10 June 2026 diff hist −20 Dead No edit summary
- 10:1510:15, 10 June 2026 diff hist +31 Dead No edit summary
- 10:1410:14, 10 June 2026 diff hist +25 Dead No edit summary Tag: Visual edit: Switched
- 10:0510:05, 10 June 2026 diff hist +2 Dead No edit summary Tag: Visual edit: Switched
- 10:0010:00, 10 June 2026 diff hist +68 Dead No edit summary Tag: Visual edit: Switched
- 09:5809:58, 10 June 2026 diff hist −292 Dead No edit summary Tag: Visual edit: Switched
- 09:5209:52, 10 June 2026 diff hist +302 Dead No edit summary Tag: Visual edit: Switched
- 09:5009:50, 10 June 2026 diff hist +3 Dead No edit summary
- 09:4909:49, 10 June 2026 diff hist +4 Dead No edit summary
- 09:4809:48, 10 June 2026 diff hist +9 Dead No edit summary
- 09:4709:47, 10 June 2026 diff hist +46 Dead No edit summary Tag: Visual edit: Switched
9 June 2026
- 15:0915:09, 9 June 2026 diff hist +21 Flying No edit summary Tag: Visual edit: Switched
- 15:0815:08, 9 June 2026 diff hist −17 Fatigued No edit summary
- 15:0815:08, 9 June 2026 diff hist +182 N Fatigued Created page with "A model in this State cannot regain AP during the Upkeep Phase. This state is canceled at the beginning of this model’s next Strategic Phase. <nowiki>Category:States</nowiki>" Tag: Visual edit
- 15:0715:07, 9 June 2026 diff hist +421 Engaged No edit summary Tag: Visual edit
- 15:0615:06, 9 June 2026 diff hist +15 N File:Example.png No edit summary current
- 15:0515:05, 9 June 2026 diff hist −1 Engaged No edit summary Tag: Visual edit: Switched
- 15:0315:03, 9 June 2026 diff hist +338 N Incapacitated Created page with "When a model’s HP reaches 0, it becomes Incapacitated and immediately enters the Crouched State. An Incapacitated model cannot receive Activation Points and cannot perform Activations nor Reactions. This State is canceled if the model regains at least 1 HP. An incapacitated Leader cannot use Stratagems. Category:States"
- 15:0215:02, 9 June 2026 diff hist +597 N Engaged Created page with "During the Movement Step when in the Active Role, an Engaged activated model may only declare Idle or Walk as its Movement. However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged State. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge as its Action. A model ceases to be Engaged when it leaves the Melee Weapon reach of the enemy model, disengages with a Dodge, or by..."
- 14:5914:59, 9 June 2026 diff hist +598 N Dead Created page with "A Dead model’s Hitbox becomes the size and volume of its base. A Dead model cannot receive Activation Points and cannot perform Activations nor Reactions. If not stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or Sweep Attacks. A model may not end their Movement on top of a Dead model. When a model ente..."
- 14:5514:55, 9 June 2026 diff hist −8 Crouched No edit summary
- 14:5514:55, 9 June 2026 diff hist −31 Категория:States No edit summary current
- 14:5314:53, 9 June 2026 diff hist −22 Crouched No edit summary Tag: Visual edit: Switched
- 14:5214:52, 9 June 2026 diff hist +21 Crouched No edit summary
- 14:4814:48, 9 June 2026 diff hist −12 Категория:States No edit summary
- 14:4714:47, 9 June 2026 diff hist −1 Crouched No edit summary Tag: Visual edit: Switched
- 14:4514:45, 9 June 2026 diff hist +85 N Категория:States Created page with "{{#ask: Категория:States |format=table |sort=Name |order=ascending }}"
- 14:3414:34, 9 June 2026 diff hist 0 N Category:States Создана пустая страница
- 14:3314:33, 9 June 2026 diff hist −17 Crouched No edit summary
- 14:3314:33, 9 June 2026 diff hist +28 Crouched No edit summary Tag: Visual edit
- 14:3214:32, 9 June 2026 diff hist +97 N States Новая страница: «{{#ask: Категория:States |format=table |sort=Название |order=ascending }}» current
- 14:3114:31, 9 June 2026 diff hist +18 N Properties:States Новая страница: «Has type::Text» current
- 14:3014:30, 9 June 2026 diff hist −137 Crouched No edit summary Tag: Visual edit
- 14:2614:26, 9 June 2026 diff hist −38 Crouched No edit summary Tag: Visual edit
- 14:2514:25, 9 June 2026 diff hist +195 Crouched No edit summary Tag: Visual edit
- 14:2014:20, 9 June 2026 diff hist +4 Flying No edit summary Tag: Visual edit
- 14:1914:19, 9 June 2026 diff hist +447 N Crouched Новая страница: «The Hitbox of a Crouched model becomes the size and volume of its base. While in this State, the model’s Speed and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged. During the Movement Step, a model in this State may only declare Walk or Idle. In the Active Role, this State may be voluntarily canceled during the model’s movement Step. This State may also be canceled with a Dodge.»
- 14:1914:19, 9 June 2026 diff hist 0 Flying →FLYING Tag: Visual edit
- 14:1814:18, 9 June 2026 diff hist +777 N Flying Новая страница: «==== FLYING ==== Has doubled Speed. Has Melee Attack Strike value of 1. May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). Cannot become Engaged or cause Engaged. Always has LoS to all models and all models have LoS to the Flying model. Cannot benefit from Cover. Cannot voluntarily become Crouched. Cannot be targeted by Melee Attacks, except by models that are also in the Flying State....»
- 14:1314:13, 9 June 2026 diff hist +2,238 N List of movement Новая страница: «== List of Movement == === Normal Movement === ==== IDLE ==== The model does not move and remains stationary. The player may rotate the miniature and change its Line of Sight. ==== WALK ==== This is the most common type of Movement. The model may move up to its Speed value. === Special Movement === ''Note: If a model declares a Special Movement, it may only declare “Nothing” during its Action Step!'' ==== CLIMB ==== When a model declares Climb, its Sp...» current
- 14:1314:13, 9 June 2026 diff hist +325 N Recovery Check Новая страница: «During its own Strategic Phase, an Incapacitated model may perform a T roll: On success: The model regains 1 HP and gains the Weakened State On a failure: The model remains Incapacitated. An Incapacitated model that has an allied model in Base Contact, and where neither model is Engaged, may reroll the Recovery Check once.» current
- 14:1214:12, 9 June 2026 diff hist +816 N Universal Endgame Rules Новая страница: «== Universal Endgame Rules == Different Quests have different endgame conditions, however, below are some universal rules: The game can end in various different ways. Depending on the Quest, some games end when certain endgame conditions for the end of the Quest are met. The Quest automatically ends if at the beginning of their turn a player has all models in either the Incapacitated or Dead State. Unless specified otherwise, the game ends after the last...» current
- 11:0611:06, 9 June 2026 diff hist +952 N Tactical phase Новая страница: «== Tactical Phase == === Activation Sequence === '''Activation Step''' '''Movement Step''' An Activation Sequence occurs with every Activation during the Tactical Phase. The Active Player activates a model by spending one of its available Activation Points (represented by the token on the right). An activated model may declare Normal Movement or Special Movement. The Active Player must declare all Skills relevant to its Movement, if any (e.g. Dash, Cli...» current
- 11:0111:01, 9 June 2026 diff hist −1,042 TURN PHASE No edit summary current Tag: Visual edit
- 10:5910:59, 9 June 2026 diff hist +3,959 N TURN PHASE Новая страница: «= Turn Phase = Каждый раунд состоит из одного хода каждого игрока. В игре на двух игроков: * В первом ходу '''1-й игрок''' является '''Active Player''', а '''2-й игрок''' — '''Reactive Player'''. * Во втором ходу роли меняются местами. * Затем цикл повторяется. В играх с большим количеств...»