Flameweaver Noble

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Flameweaver Noble is a unit of the Helian League faction in Eldfall Chronicles.

Flameweaver Noble
πŸ“„ PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Enchanter 21 2 2 5 8 10 8 14 12 8 3 2 12

Classes

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

Traits

Affinity (Fire)
A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)

Spellcrafts

Art of Sorcery (Level III)

Spell Lvl Element Type PW RCH STK Effect
Ignite I Fire Spell, Sorcery / Ranged INT 16 STA Burn 1
Flare II Fire Spell, Sorcery / Melee And Ranged INT 3 1 Sweep II; Burn 2.
Fireball III Fire Spell, Sorcery / Ranged INT 16, AoE:

Circular L || 1 || Targetless; Burn 1.

Art of Enchanting (Level III)

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Enchantment / Melee And Ranged ✯ 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Melting Touch II Fire Spell, Enchantment / Ranged * 16 1 Target gains: Ignore Armor; Burn 1.
Flameskin III Fire Spell, Enchantment / Ranged * 16 1 A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.


Inventory

Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Sword 1 Weapon T 1 STA 1 β€”
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.
Scepter of Sorceries 1 Accessory β€” β€” β€” 1 When casting Sorceries in the Active Role, the wearer may reroll 1 die.

Special

When an allied model within Awareness is casting a spell (including self), you may remove a Mana Counter from this model, and re-roll 1 failed roll.

Glossary

Bleeding
State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
Burn 1
State. At the start of this model's activation, it loses 1 HP. Removed if the model is hit by a Water Spell.
Burn 2
State. At the start of this model's activation, it loses 2 HP. Removed if the model is hit by a Water Spell.
Crouched
State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks.
Ignore Armor
Attacks with this trait ignore the target's ARM value.
Immobilized
State. The model cannot move or be moved voluntarily.
Knockback 2
On hit, the target is pushed directly away from the attacker by 2 inches.
Knockback 3
On hit, the target is pushed directly away from the attacker by 3 inches.
Knockdown
On hit, the target is knocked to the ground and gains the Crouched State.
Panicked
State. The model must move directly away from the nearest enemy at full SPD during its activation and cannot declare Attacks.
Sorceries
β€”
Stagger
On hit, the target loses 1 Activation Point (min 0).
Stun
On hit, the target cannot take any Actions until the end of the current round.
Sweep I
The attack hits all models within reach in a 180Β° arc (Level I).
Sweep II
The attack hits all models within reach in a 360Β° arc (Level II).
Targetless
This Spell does not require a target model β€” it affects an area or all models in range.
Throwing
This weapon can be used as a Ranged Attack with RCH equal to its Melee RCH. After use it returns to the model's Inventory.