Fall Damage

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If a Sequence somehow resolves with a model being moved from a higher to a lower surface, that model might suffer damage from the fall.

A model falls, when it is somehow moved from a higher surface onto a lower surface (if Climb was not used).

If a model falls for a distance that is greater than its halved Speed value (measured vertically from the point of falling to the point of landing), it must perform an Agility roll for each interval of the fall equal to the model's halved Speed value. The model suffers a Wound for every failed Agility roll.

Example: If a model that has a Speed of 6 falls, it must perform an Agility roll for every 3 inches of its fall from the point of falling to the surface it falls onto. If it, for example, falls 5, it only has to roll once, but if it fell for an extra 1, it would have to roll twice.