Tactical phase

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Revision as of 11:06, 9 June 2026 by Reevol (talk | contribs) (Новая страница: «== Tactical Phase == === Activation Sequence === '''Activation Step''' '''Movement Step''' An Activation Sequence occurs with every Activation during the Tactical Phase. The Active Player activates a model by spending one of its available Activation Points (represented by the token on the right). An activated model may declare Normal Movement or Special Movement. The Active Player must declare all Skills relevant to its Movement, if any (e.g. Dash, Cli...»)
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Tactical Phase

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Activation Sequence

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Activation Step Movement Step

An Activation Sequence occurs with every Activation during the Tactical Phase.

The Active Player activates a model by spending one of its available Activation Points (represented by the token on the right).

An activated model may declare Normal Movement or Special Movement.

The Active Player must declare all Skills relevant to its Movement, if any (e.g. Dash, Climbing, Leap, Flight, Flicker etc.).

During this step, the activated model may either enter or cancel the Crouched State (at the start or at the end of the Movement).

Note: An activated model suffers any relevant Effects it might be affected by when the model activates.

After the Movement is declared, the model is moved.

Figure 2: The Ranger’s Guild-Hunter activates by spending AP in the Activation Step. In the Movement Step, it performs a Walk Movement.