Attack

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  • Attack is an Action which an activated or reacting model may declare by targeting one or more enemy models.
  • Unless specified otherwise, Line of Sight is required in order for the attacking model to perform the Attack.
  • During the declaration of the Attack, the player must choose and declare which Skill(s) and which Combat Art listed on the model's profile the model will use with the Attack. The player must also select an Item or a Spell available to that model that the model will use to perform the Attack. Unless stated otherwise, a model may select only 1 Item or 1 Spell.
  • The Attack can be Ranged or Melee depending on the Item, Spell or Skill.
  • The modified Strike value, found in the Skill, Spell or Item profile, specifies the number of dice used during the Attack in the Active role.
  • In the Reactive role, when a reacting model declares an Attack, its default Strike value becomes 1.
  • In order to perform an Attack with a certain Skill, Spell or Item, their requirements (reach, additional effects, etc.) must be fulfilled.
  • In order to perform a successful attack, the result of a dice roll must be equal to, or lower than the used modified attribute (Offence, Defense, Accuracy, Intellect, etc.). (See page 15 for Dice Rolls.)
  • If Confrontation rolls are performed, the Attack is successful if the roll is within the abovementioned conditions and higher than the enemy model’s rolls (see page 23).
  • In the Active role, during the Attack declaration, if the Active model’s Attack would have a Strike value greater than 1, its Attack may have a number of targets up to its Strike value. In other words, if the active attacker’s Strike value is greater than 1, it can distribute its strikes among different targets.

Important: If the strikes are distributed among more than one enemy model, Confrontation rolls are resolved separately with every targeted enemy model, for each distributed strike.