Anari, Erudite Prodigy

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Anari, Erudite Prodigy is a unit of the Helian League faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Enchanter / Mage 28 1 2 5 9 9 8 16 12 8 3 2 12

Classes

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Traits

Affinity (Fire, Water)
A model with this Trait can cast (Fire, Water) Spells. (For example: Fire, Water = fire, water, profane, etc.)
Strategist
This model can use two Stratagems of different names in its Strategic Phase.

Skills

Foresight
When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.

Spellcrafts

Art of Enchanting (Level III)

Spell Lvl Element Type PW RCH STK Effect
Arcane Shield I Elder Spell, Art of Enchanting, Ranged 16 1 Enchanted model gains +4 to its ARM value. This bonus cannot increase a model’s ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
Burning Touch I Fire Spell, Art of Enchanting, Melee_and_ranged 16 1 Target gains: (Sweep I)[trait.SWEEP.1]; (Burn 1)[trait.BURN__X.1]. This enchanted model may declare Assist Action and remove (Bleeding)[trait.BLEEDING] State from an allied model in Base Contact.
Cutting Chill I Water Spell, Art of Enchanting, Ranged * 16 1 Enchanted model’s Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes (Immobilized)[trait.IMMOBILIZED] State.
Formless Edge I Air Spell, Art of Enchanting, Ranged * 16 1 The enchanted model’s Melee Attacks gains + 2 RCH and (Knockback 2)[trait.KNOCKBACK__X.1].
Featherlight II Air Spell, Art of Enchanting, Ranged 16 1 Target gains +2 SPD.
Melting Touch II Fire Spell, Art of Enchanting, Ranged * 16 1 Target gains: (Ignore Armor)[trait.IGNORE_ARMOR]; (Burn 1)[trait.BURN__X.1].
Mirror Bubble II Water Spell, Art of Enchanting, Ranged * 10 1 When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
Spectral Blade II Elder Spell, Art of Enchanting, Ranged * 16 1 Target gains: (Ignore Armor)[trait.IGNORE_ARMOR] and (Stagger)[trait.STAGGER]
Flameskin III Fire Spell, Art of Enchanting, Ranged * 16 1 A model that attacks the enchanted model and is within 1” suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
Hasten III Elder Spell, Art of Enchanting, Ranged 16 1 During the Strategic phase, the enchanted model may perform a Normal Movement and then remove the enchantment.
Ice Shield III Water Spell, Art of Enchanting, Ranged 16 1 When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model’s default ARM, but with PW-3.
Protective Currents III Air Spell, Art of Enchanting, Ranged 16 1 Attacks at the enchanted model suffer -4 attacking modifier. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3 of the enchanted model suffer a Hit with (Knockback 3)[trait.KNOCKBACK_X], but no damage.

Castability: rows in black match this model's Affinity; grey rows are out-of-affinity and cannot be cast.

Cryomancy (Level III)

Spell Lvl Element Type PW RCH STK Effect
Cure I Water Spell, Cryomancy, Ranged 16 1 Removes (Bleeding)[trait.BLEEDING], (Crippled)[trait.CRIPPLED], (Poisoned)[trait.POISONED], and (Weakened)[trait.WEAKENED] States from the target.
Ice Spikes I Water Spell, Cryomancy, Ranged 11 16 3 Target becomes (Slowed)[trait.SLOWED] State on Hit, until the caster’s next Strategic Phase.
Frost II Water Spell, Cryomancy, Ranged 11 AOE: Spray S 1 The target becomes (Immobilized)[trait.IMMOBILIZED] on Hit until the caster’s next Strategic Phase.
Water Lash II Water Spell, Cryomancy, Melee_and_ranged 8 16 STA (Knockback 2)[trait.KNOCKBACK__X] (applied to all sizes except Colossal and Epic).
Deep Freeze III Water Spell, Cryomancy, Melee_and_ranged 10 1 [Mana Cost: 1] While enchanted, the model suffers -3 ARM mod, and cannot declare Movements or Actions other than Idle and Nothing. Attacks against the model have Advantage. At the beginning of the next Strategic Phase (any), the enchanted model may perform a T roll. On a successful roll, the Enchantment is removed. During its Active Role, the enchanted model may declare Assist targeting itself and perform a T roll. On a successful roll, the Enchantment is removed.
Glacier Circle III Water Spell, Cryomancy, Ranged 13 Casting Aura, AOE: Circular L 1 (Frostbite)[trait.FROSTBITE], (Targetless)[trait.TARGETLESS] By spending 1 Mana, the caster may increase the STK of this Spell by 1. Enemy models within the AoE become Slowed on Hit. Areas within the AoE become Difficult and Dangerous Environments until the caster’s next Strategic Phase.

Castability: rows in black match this model's Affinity; grey rows are out-of-affinity and cannot be cast.


Inventory

Inventory space: 3

Stratagems

Name Type Effect
Active Support Authority Up to two models may become enchanted with one of the Enchantment Spells available to the Leader.
Talented Command Authority Target model gains Chain Attack.
Weavers Aura Authority Spell attacks cast by allies gain +2 PW.