Djinnborn Marzban

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Djinnborn Marzban is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Djinnborn Marzban
πŸ“„ PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Sorcerer 25 1 2 5 8 8 8 16 12 10 0 2 12

Classes

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When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.

Traits

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Affinity (Element)
A model with this Trait can cast (Element) Spells. (For example: element = fire, water, profane, etc.)
Resistance (X)
Power of a Hit dealt to this model by an Attack with the (X) Type or Trait is halved.
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.

Skills

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Flicker
When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending mid-air, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.

Spellcrafts

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Art of Enchanting (Level I)

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Spell Lvl Element Type PW RCH STK Effect
Arcane Shield I Elder Spell, Enchantment / Ranged β€” 16 1 Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
Burning Touch I Fire Spell, Enchantment / Melee And Ranged ✯ 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Cutting Chill I Water Spell, Enchantment / Ranged * 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized State.
Formless Edge I Air Spell, Enchantment / Ranged * 16 1 The enchanted model's Melee Attacks gains + 2 RCH and Knockback 2.

Art of Sorcery (Level IV)

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Spell Lvl Element Type PW RCH STK Effect
Arcane Bolt I Elder Spell, Sorcery / Ranged Int 16 STA Critical: Knockdown
Ignite I Fire Spell, Sorcery / Ranged INT 16 STA Burn 1
Flare II Fire Spell, Sorcery / Melee And Ranged INT 3 1 Sweep II; Burn 2.
Telekinetic Blast II Elder Spell, Sorcery / Ranged Int -3 AOE: Spray L 1 Knockback 3; Knockdown.
Fireball III Fire Spell, Sorcery / Ranged INT 16, AoE:
Circular
L
1 Targetless; Burn 1.
Soul Crush III Elder Spell, Sorcery / Ranged Int 16 1 Stun, Ignore Armor. If wounded, the target becomes Panicked State until caster's next End phase.


Combat Arts

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Metamagic (Level III)

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Lvl Effect
III ← this model Overchannel: This model may spend up to 2 Mana. It receives +1 STK for each Mana spent.

Inventory

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Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Glyph of Protection 1 Accessory β€” β€” β€” β€” This model is always Enchanted with the Arcane Shield Spell. If it is removed, the Spell is re-applied at the start of the next Strategic Phase (any player's).

Stratagems

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Name Type Effect
Arcane Link Authority Each Sorcerer receives 1 Mana.
Arcane Protection Authority Until the next Strategic Phase, whenever a Mage suffers one or more Hits, it may spend 1 Mana to gain +6 ARM for the remainder of that Activation Sequence.
Mana Syphon Authority The Leader may spend Mana from other party members.

Special

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Set X to Fire, Air, Earth, Water, or Elder for this model's Resistance and Affinity.

Glossary

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Bleeding
State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
Burn 1
Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.
Burn 2
Trait. If the Attack wounds, the attacker may make 2 extra DMG rolls with ARM 0. Each success deals another Wound.