Environments

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Each Environment term gives specific characteristics to a defined area of the battlefield. By mutual agreement, players may assign Environments to individual pieces of scenery, parts of the field, or the entire battlefield.

Multiple Environments may be assigned to a single area.

A model is affected by an Environment if its base is in base contact with, or partially within, the area.

Some Environments may also affect models outside their area (e.g., targeting into or through them). Such effects will always be explicitly Stated.

Environment Types

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Source: Environments Errata, last change APR 2026 (v1.6).