Movement
Movement types allow models to move differently across the field. There are two kinds of movement a model may declare — Normal Movement and Special Movement. See the List of Movement.
General Rules of Movement
[edit | edit source]A player may voluntarily move or place models only on non-vertical surfaces, unless Stated otherwise (e.g. by performing Climb or Jump Special Movement, or if a model has a certain Ability that would allow that).
The distance of the movement is, at the beginning and at the end of it, measured from the same spot on the base.
When declaring a Movement, the player must clearly indicate the movement path of the model.
While a model is moving, it can rotate and has 360° Line of Sight.
A model can move through allied models, but not through enemy models.
The model's Movement automatically ends if it enters Base Contact with an enemy model.
A model may not end its Movement with its Hitbox within another model's Hitbox.
Unless Stated otherwise, an activated model, which declared a Special Movement, cannot perform any other Normal Action or Special Action during the same Activation Sequence.
A model can move over any scenery piece or obstacle smaller or of equal height as the model's Hitbox without spending any additional Speed points.
Ladder
[edit | edit source]A Ladder is a predetermined vertical set of rungs, holds or Steps that a model can use to move up a vertical surface for double the cost. The model does not need to declare Climb Special Movement to use a Ladder.
If a model is moving vertically up a Ladder (ladders, vines, walls with climbing holds, etc.) or over a surface that is narrower than the model's base size (e.g. a ramp etc.), Movement costs double.
For example, moving up a 2 ladder will cost the model 4 SPD.