Attack

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Attack is an Action which an activated or reacting model may declare by targeting one or more enemy models. Unless specified otherwise, Line of Sight is required in order for the attacking model to perform the Attack. During the declaration of the Attack, the player must choose and declare which Skill(s) and which Combat Art listed on the model’s profile the model will use with the Attack. The player must also select an Item or a Spell available to that model that the model will use to perform the Attack. Unless Stated otherwise, a model may select only 1 Item or 1 Spell. The Attack can be Ranged or Melee depending on the Item, Spell or Skill. The modified Strike value, found in the Skill, Spell or Item profile, specifies the number of dice used during the Attack in the Active Role. In the Reactive Role, when a reacting model declares an Attack, its default Strike value becomes 1. In order to perform an Attack with a certain Skill, Spell or Item, their requirements (reach, additional effects, etc.) must be fulfilled. In order to perform a successful attack, the result of a dice roll must be equal to, or lower than the used modified attribute (Offence, Defense, Accuracy, Intellect, etc.). If Confrontation rolls are performed, the Attack is successful if the roll is within the above-mentioned conditions and higher than the enemy model’s rolls. In the Active Role, during the Attack declaration, if the Active model’s Attack would have a Strike value greater than 1, its Attack may have a number of targets up to its Strike value. In other words, if the active attacker’s Strike value is greater than 1, it can distribute its strikes among different targets. If the Strikes are distributed among more than one enemy model, Confrontation rolls are resolved separately with every targeted enemy model, for each distributed Strike. Unarmed Melee Attack is performed according to the following table: NAME EFFECTS PW Unarmed Unkeen T or AG -3 If a model has a Shield equipped, it may choose to perform a Melee Attack with Shield Bash, instead of using other Melee Weapons. Shield Bash is performed according to the following table: NAME EFFECTS PW Shield Knockback(1), T Bash Unkeen Engagedin Melee If a model ends within the Melee Weapon’s Reach and LoS of an enemy model during the end of Resolution Step or at the end of a Phase, the model within the enemy’s Melee Weapon’s Reach and LoS is considered Engaged (State). Melee Attack A Melee Attack is an Attack Action performed with an Item or a Spell of the Melee Type. A model may always choose to perform a Melee Attack unarmed, instead of using other Melee Weapons. When performing a Melee Attack with a Melee Item, a model uses the Offense attribute in its Active Role and the Defense attribute in its Reactive Role. Whenever a Melee Attack is performed with a Spell, the Intellect attribute is used (unless Stated otherwise). RCH STK TYPE QTY WGT Melee - - RCH STK TYPE QTY WGT Melee - - Engaged (State) During the Movement Step (when in the Active Role), an Engaged activated model may only declare Idle or Walk as its Movement. However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged State. than one model, it must choose one of the enemy models causing the Engaged State, when declaring the Walk Action and move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge as its Action. A model ceases to be Engaged when it leaves the Melee Weapon reach of the enemy model, disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead State. While a model is Engaged, it automatically has Line of Sight to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness. Example 1: Clan Champion activates and declares Walk and approaches the Ranger- Guild Hunter. Hunter reacts by declaring a Ranged Attack. Champion then declares a Melee Attack as its Action. Confrontation rolls are made and the combat resolves with both models alive. Champion activates again, and declares a Melee Attack. Hunter, now Engaged, can react only by declaring Dodge or Melee Attack. Figure 1: The Red Rasetsu has Reach 2’’ and is not Engaged, because the Hired Blade has Reach 0’’. The Hired Blade is Engaged. Ranged Attack Ranged Attack is an Attack Action, performed with an Item or a Spell of the Ranged Type. When performing a Ranged Attack, a model uses the: Accuracy attribute when attacking with a Ranged Item or the Intellect attribute when casting Spells (unless Stated otherwise). During Reaction, when the Reacting model declares a Ranged Attack, it must also specify the exact location on the activated model’s movement path (which the reacting model is able to see), where the activated model will be shot upon. Figure 2: An activated model (purple) moves while a reacting model (blue) declares a Ranged Attack, targeting it at any point along the path where it has Line of Sight. Cover (Ranged Attack) A piece of scenery on the field can provide cover to a model from Ranged Attacks. A Size Small, Medium or Large model has Cover against Ranged Attacks, if it is within 1 inch of a piece of scenery that is higher than the model’s base and at least partially obscures the model’s Hitbox from the attacker’s Line of Sight. Figure 1: The model within 1” of the terrain marked with a green check has Cover. The model marked with a red check is too far from the terrain to have Cover. Therearetwotypesof Cover: Heavy is when the object is both taller and wider than the model’s size. It causes -4 Modifier to the Attacker’s Ranged Attack. Light is when the object is smaller or thinner than the model’s size. It causes -2 Modifier to the Attacker’s Ranged Attack. that you beforehand decide whether a scenery piece is heavy or light cover. If the model is not within 1 inch of the cover at any point of its movement, it can still be shot upon at the moment when it is not in contact with the cover (provided that the attacker has a visual of that exact moment). A model has Light Cover if it is in the Crouched State. Higher Ground If a model is on an elevated ground and the model’s Hitbox is at least partially obscured from the attacker because of the perspective, the model receives Light Cover. If the model on the elevated ground stands behind a solid wall or similar, the model receives Heavy Cover instead. Example of COVER: Clan Champion is standing behind a rock, which provides him with Heavy Cover, obscuring the LoS of Flameweaver. If the Flamweaver would cast a Fireball Spell directly targeting the Champion, the Flamweaver would receive a -4 Intellect modifier (Fireball is a Spell, therefore the Sorcerer’s Attacking Attribute is Intellect). the Fireball Spell has Targetless Trait, thus it allows the Flamweaver to target the ground near the Champion as the target of the Ranged Attack (in the Active Role). Consequentially the Flameweaver would not suffer a -4 modifier from the Cover, while the Champion would still be engulfed by the blast of the Spell! (Ranged) Friendly Fire Shooting into melee combat where models are close together can be potentially risky, as the shooters can hit their own allies in the process. This rule applies when performing a Ranged Attack without AoE targeting an enemy model that is in Base Contact with an allied model (of the shooter). When performing such a Ranged Attack, the model that is performing the Ranged Attack will suffer a -4 stackable Modifier for every allied model in Base Contact with the target. A roll result of 17, 18, 19 or 20 hits one of the allied models in Base Contact with the target (if more than 1, the opponent chooses which one gets hit). A hit model suffers from Friendly Fire.

Frequently Asked Questions

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Q: Can a model Dodge a friendly/allied Attack?

A: No. The friendly model is not expecting the Attack and therefore cannot Dodge it.


Q: If my model is targeted by an AoE and declares an Attack against the user of the AoE and wins the Confrontation, do other models under the AoE suffer its effects?

A: No. The Attack is cancelled due to Confrontation, and the AoE is not placed.


Q: If my model is under a Targetless AoE and declares an Attack against the caster, what happens?

A: Both models perform normal Attack rolls without Confrontation, as they do not target each other.


Community Answers (Discord)

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Q: Is Attack of Opportunity available in the Active role?

A: No — Attack of Opportunity is a Reaction; it isn't used in the Active role. (— meksmaks)


Q: My model is attacked and attacks back, while other enemies also attack it. Who participates in the confrontation?

A: Confrontation occurs only between two models that are targeting each other. Other attacks simply go through. A successful Attack Roll is one that has already passed (wasn't cancelled by) the confrontation. (— meksmaks / Dockel)



Source: Eldfall Chronicles Rulebook v1.6, p. 53.