Dodge
To avoid a potential or an incoming attack, a model may attempt to perform a Dodge. In order to avoid suffering damage successfully, the model must perform a successful Agility roll, using 1 die. If the Dodge roll is successful, ignore non-critical Hits from the enemy’s Attack. In order to declare Dodge in the Reactive Role, a model must either have Line of Sight towards the activated model, or the currently activated enemy model must be within its Awareness, or both. If a model declares Dodge and did not have LoS at any point during the Active Models Movement Step, the Dodge must be performed with a halved Agility attribute. When a model declares Dodge, it can do these things at the end of the Resolution Step, even if the roll was unsuccessful:
- move for a distance of its halved Speed value in any direction (rounded up),
- enter or cancel the Crouched State. If both Reactive and Active models declare Dodge. cancel all States that require a successful Dodge for their cancellation. A model can fall off the edge of a surface while dodging. In this case, any possible Fall Damage has to be applied Declaration of Dodge requires no target, or rather, the target is the model itself. Disengage During the Active and/or Reactive turn, when an Engaged (State) model declares a Dodge, it may move out of the enemy model’s melee Reach, canceling the Engaged State (even if the roll was unsuccessful). Dodge Against Multiple Enemy Attacks A model declaring Dodge, upon becoming the Attack target of multiple enemy models, must perform an Agility roll against each enemy Attack separately, in order to prevent receiving Hits. Example: Models B and C react against the activated Model A by declaring an Attack. Model A declares a Dodge as its Action (its Agility being 13). Models B and C will perform an Attack Roll, each using 1 die (while reacting, their Strike value is 1). Meanwhile, Model A will perform 2 Agility rolls, 1 against Model B and 1 against Model C separately. Against Model B, Model A rolls 8, and against Model C, the model rolls 14, therefore it dodges the Attack of Model B, but suffers the Attack of Model C. Model C must now proceed making a Damage Roll with hopes that it deals a Wound to Model A. As Model A declared Dodge, it may move up to its halved Speed value.
Frequently Asked Questions
[edit | edit source]Q: Can a model Dodge a friendly/allied Attack?
A: No. The friendly model is not expecting the Attack and therefore cannot Dodge it.
Q: If my model successfully Dodged, does it avoid being hit by the Ricochet Trait?
A: Yes.
Community Answers (Discord)
[edit | edit source]Q: If several models are under an AoE attack and one declares Dodge, is the whole attack cancelled?
A: Dodge is not a confrontation, so it doesn't cancel the attack. A model that passes its Dodge simply ignores it; others under the template who didn't Dodge are still Hit if the attack succeeded. (— Dockel)
Q: Is the movement after a Dodge mandatory?
A: No — the Dodge section (rulebook 1.6, p.57) states the model CAN move at the end of the Resolution Step; the movement is optional. (— meksmaks)
Source: Eldfall Chronicles Rulebook v1.6, p. 57.