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'''Spelldancer Voidcaster''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
'''Spelldancer Voidcaster''' is a '''Medium'''-sized unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''. Classes: [[Wizard]] / [[Artificer]].


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
| [[File:Spelldancer_Voidcaster_portrait.jpg|200px|Spelldancer Voidcaster]]
|-
| [[:File:Spelldancer_Voidcaster.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Spelldancer_Voidcaster_A5.pdf|A5 booklet]]</small>
|}
 
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 6 || 8 || 8 || 8 || 12 || 14 || 8 || 0 || 1 || 12
| Medium || [[Wizard]] / [[Artificer]] || 17 || 2 || 2 || 6 || 8 || 8 || 8 || 12 || 14 || 8 || 0 || 1 || 12
|}
|}


== Classes ==
==Classes==
; [[Wizard]] : When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.
===[[Wizard]]===
; [[Artificer]] : During its Strategic phase, an Artificer may select an Enchantment Spell available to it and apply that Spell's effect to itself, without a roll, until its next Strategic phase.
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.


== Traits ==
===[[Artificer]]===
; [[Survival (X Environment)|Survival (Scorching)]] : This model is unaffected by the X Environment.
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its
; [[Affinity (Element)|Affinity (Elder)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)
Effect to themselves, without performing a roll, until their next Strategic phase.


== Skills ==
==Traits==
; [[Hit and Retreat|Hit and Retreat I]] : During its [[Movement]] Step, this model may cancel (remove) its [[Engaged]] (State). If it declares an [[Attack]] in its Activation, it may perform (an additional) [[Walk]] at the end of the Resolution Step.
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)


== Spellcrafts ==
==Skills==
=== Art of Enchanting (Level I) ===
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
 
==Spellcrafts==
===Art of Enchanting (Level I)===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Burning Touch]] || I || Fire || Spell, Enchantment, Ranged/Melee || ✯ || 16 || 1 || Target gains Burn (1), Sweep I. This enchanted model may declare Assist and remove the Bleeding State from an allied model in Base Contact.
| [[Arcane Shield]] || I || Elder || Spell, Enchantment / Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
|-
|- style="color:#888888;"
| [[Cutting Chill]] || I || Water || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized.
| ''[[Burning Touch]]'' || ''I'' || ''Fire'' || ''Spell, Enchantment / Melee And Ranged'' || ''✯'' || ''16'' || ''1'' || ''Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.''
|-
|- style="color:#888888;"
| [[Arcane Shield]] || I || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
| ''[[Cutting Chill]]'' || ''I'' || ''Water'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.''
|-
|- style="color:#888888;"
| [[Formless Edge]] || I || Air || Spell, Enchantment, Ranged || ✯ || 16 || 1 || The enchanted model's Melee Attacks gains +2 RCH and Knockback (2).
| ''[[Formless Edge]]'' || ''I'' || ''Air'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''The enchanted model's Melee Attacks gains + 2 RCH and [[Knockback_(X)|Knockback 2]].''
|}
|}
=== Armamancy (Level III) ===
''Sand Kingdoms Scholars have access to spells across all elements. Rows in '''black''' match this model's Affinity and can be cast; grey rows are out-of-affinity and shown for reference.''
 
===Armamancy (Level III)===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Ethereal Blades]] || I || Elder || Spell, Sorcery, Melee || INT-3 || 0 || 5 in Active, 3 in Reactive Role || An Attack with this Spell receives a different Effect, depending on the number of successful Attack rolls (regardless of the Confrontation rule). The higher combo result also includes the Effects of lower results: * 2 Hits: PW+6 * 3 Hits: Armor-Piercing * 4 Hits: Stagger * 5 Hits: If the target becomes Incapacitated, you can automatically render it Dead.
| [[Ethereal Blades]] || I || Elder || Spell, Sorcery / Melee || Int-3 || 0 || 5 in Active, 3 in Reactive Role || An attack with this Spell receives a different Effect, depending on the number of successful Attack rolls (regardless of the Confrontation rule). The higher combo result also includes the Effects of lower results: [2 Hits]: PW+6; [3 Hits]: [[Armor-Piercing]]; [4 Hits]: [[Stagger]]; [5 Hits]: If the target becomes [[Incapacitated]], you can automatically render it [[Dead]].
|-
|-
| [[Void Lance]] || II || Elder || Spell, Sorcery, Melee || INT+2 || 6 || 1 || Armor-Piercing. Can target any model within RCH. On a Hit, all models in a straight line from the caster to the target get hit by the Attack.
| [[Void Lance]] || II || Elder || Spell, Sorcery / Melee || Int+2 || 6 || 1 || [[Armor-Piercing]]; Can target any model within RCH. On hit, all models in a straight line from the caster to the target get hit.
|-
|-
| [[Spectral Greatsword]] || III || Elder || Spell, Sorcery, Melee || INT+2 || 2 || 1 || Armor-Piercing, Stagger, Sweep I.
| [[Spectral Greatsword]] || III || Elder || Spell, Sorcery / Melee || Int+2 || 2 || 1 || [[Sweep|Sweep I]]; [[Armor-Piercing]]; [[Stagger]].
|}
|}


== Glossary ==
; [[Armor-Piercing]] : Trait. Only half of the target's ARM value is counted for the DMG roll.
; [[Bleeding]] : State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
; [[Burn (X)]] : Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
; [[Dead]] : State. The model's Hitbox becomes the size of its base and it is out of the game.
; [[Immobilized]] : State. The model cannot perform a Movement, a Special Movement or a Special Action.
; [[Incapacitated]] : State. When a model's HP reaches 0 it becomes Incapacitated and immediately enters the Crouched State.
; [[Knockback (X)]] : Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
; [[Stagger]] : Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).


----
==Inventory==
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
'''Inventory space:''' 3
 
==Glossary==
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
; Burn 1 : Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.
 
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Latest revision as of 08:36, 26 August 2026

Spelldancer Voidcaster is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Spelldancer Voidcaster
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Wizard / Artificer 17 2 2 6 8 8 8 12 14 8 0 1 12

Classes

[edit | edit source]

When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.

During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.

Traits

[edit | edit source]
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.
Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)

Skills

[edit | edit source]
Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Spellcrafts

[edit | edit source]

Art of Enchanting (Level I)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Arcane Shield I Elder Spell, Enchantment / Ranged — 16 1 Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
Burning Touch I Fire Spell, Enchantment / Melee And Ranged ✯ 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Cutting Chill I Water Spell, Enchantment / Ranged * 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized State.
Formless Edge I Air Spell, Enchantment / Ranged * 16 1 The enchanted model's Melee Attacks gains + 2 RCH and Knockback 2.

Sand Kingdoms Scholars have access to spells across all elements. Rows in black match this model's Affinity and can be cast; grey rows are out-of-affinity and shown for reference.

Armamancy (Level III)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Ethereal Blades I Elder Spell, Sorcery / Melee Int-3 0 5 in Active, 3 in Reactive Role An attack with this Spell receives a different Effect, depending on the number of successful Attack rolls (regardless of the Confrontation rule). The higher combo result also includes the Effects of lower results: [2 Hits]: PW+6; [3 Hits]: Armor-Piercing; [4 Hits]: Stagger; [5 Hits]: If the target becomes Incapacitated, you can automatically render it Dead.
Void Lance II Elder Spell, Sorcery / Melee Int+2 6 1 Armor-Piercing; Can target any model within RCH. On hit, all models in a straight line from the caster to the target get hit.
Spectral Greatsword III Elder Spell, Sorcery / Melee Int+2 2 1 Sweep I; Armor-Piercing; Stagger.


Inventory

[edit | edit source]

Inventory space: 3

Glossary

[edit | edit source]
Bleeding
State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
Burn 1
Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.