Hit and Retreat
During its Movement Step, this model may cancel (remove) its Engaged (State). If it declares an Attack in its Activation, it may perform (an additional) Walk at the end of the Resolution Step.
Frequently Asked Questions
[edit | edit source]Q: Can a model with Hit and Retreat that is in the Engaged State perform Walk due to Hit and Retreat after it Attacked a model?
A: No.
Community Answers (Discord)
[edit | edit source]Q: If I break Engaged with Hit and Retreat, can a model with Impede re-engage me?
A: Yes. As soon as Engaged is dropped via Hit and Retreat, a model with Impede that is in melee RCH can declare an Attack of Opportunity, which — thanks to the Impede ruling — instantly re-applies the Engaged state and stops the model. (— Dockel)
Q: How does Hit and Retreat work when a model is engaged by two enemies?
A: Activate the model with Hit and Retreat → declare the skill to break Engaged and move freely (enemies can still declare Attacks of Opportunity here) → perform Movement → Reactions → Action → if your Action was an Attack, you may then perform a Normal Movement → if you end outside the enemies' melee reach, Engaged is not applied at the end of the Resolution Phase. (— Dockel)
Q: How does Dash enable Hit and Retreat?
A: Dash lets a model declare a special, limited (unmodified, 1 STK) melee Attack Action on top of declaring the Special Movement Run — which is normally not allowed. That declared Attack is what Hit and Retreat needs to function. (— meksmaks / Dockel)
Source: Eldfall Chronicles Rulebook v1.6, p. 68.