Chiyohime: Difference between revisions

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== Traits ==
== Traits ==
; [[Affinity (Element)|Affinity (Profane)]] : This model can cast [[Affinity (Element)|Profane]] [[Spells]].
; [[Affinity (Element)|Affinity (Profane)]] : This model can cast Profane [[Spells]].
; [[Demon]] : When this model deals a Wound, the target must perform an M roll.
; [[Demon]] : When this model deals a Wound, the target must perform an M roll.
; [[Resistance I/II (X)|Resistance (Spell) I]] : The PW of a [[Spell Attack|Spell]]-Type Hit against this model is halved.
; [[Resistance I/II (X)|Resistance (Spell) I]] : The PW of a Spell-Type Hit against this model is halved.
; [[Survival (X Environment)|Survival (Difficult)]] : This model is unaffected by the Difficult terrain Environment.
; [[Survival (X Environment)|Survival (Difficult)]] : This model is unaffected by the Difficult terrain Environment.
; [[Menacing (X)|Menacing I]] : Models with LoS to this model suffer a −2 M modifier.
; [[Menacing (X)|Menacing I]] : Models with LoS to this model suffer a −2 M modifier.


== Skills ==
== Skills ==
; [[Charm I/II|Charm I]] : '''I:''' An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare [[Nothing]] for the rest of the Activation Sequence.
; [[Charm I/II|Charm I]] : '''I:''' An enemy declaring Reaction must first pass an INT roll or may only declare Nothing.


'''II:''' On a failed INT roll, the enemy also moves ([[Walk]]) toward this model at full SPD (if possible) at the end of the Activation Sequence.
'''II:''' On failure the enemy also Walks toward this model at full SPD.
; [[Chain Attack|Chain Attack I]] : Once per Activation Sequence, if another allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls).
; [[Chain Attack|Chain Attack I]] : Once per Activation Sequence, if an ally Hits an enemy in this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy.


== Spellcrafts ==
== Spellcrafts ==
=== Necromancy V ([[:Category:Necromancy|Necromancy]]) ===
=== Necromancy V ([[:Category:Necromancy|Necromancy]]) ===
; [[Command the Undead|Command the Undead]] (Lvl I) : Continuous. This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To take control of a Tier I Undead, perform an INT roll. To take control of a Tier II Undead, spend 1 Mana and perform an INT roll. The caster may spend 1 Mana before rolling to automatically succeed. Tier III or higher Undead cannot be controlled. On success, the target's Attack Rolls are negated, and a target with Undead I becomes allied to the caster, retaining its remaining AP.
; [[Command the Undead|Command the Undead]] (Lvl I) : [[Continuous]]. This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To take control of a Tier I Undead, perform an INT roll. To take control of a Tier II Undead, spend 1 Mana and perform an INT roll. The caster may spend 1 Mana before rolling to automatically succeed. Tier III or higher Undead cannot be controlled. On success, the target's Attack Rolls are negated, and a target with Undead I becomes allied to the caster, retaining its remaining AP.
{| class="wikitable" style="font-size:85%; margin:4px 0"
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
! Element !! Level !! Type !! PW !! RCH !! STK
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|}
|}


; [[Curse of Decay|Curse of Decay]] (Lvl I) : Continuous. The target becomes Poisoned. If the Poisoned is removed, they become Poisoned again at the start of any Tactical Phase.
; [[Curse of Decay|Curse of Decay]] (Lvl I) : [[Continuous]]. The target becomes [[Poisoned]]. If the Poisoned is removed, they become Poisoned again at the start of any Tactical Phase.
{| class="wikitable" style="font-size:85%; margin:4px 0"
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
! Element !! Level !! Type !! PW !! RCH !! STK
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|}
|}


; [[Necrotic Wound|Necrotic Wound]] (Lvl II) : Target gains Cleave and Poison II.
; [[Necrotic Wound|Necrotic Wound]] (Lvl II) : Target gains [[Cleave]] and [[Poison I/II|Poison II]].
{| class="wikitable" style="font-size:85%; margin:4px 0"
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
! Element !! Level !! Type !! PW !! RCH !! STK
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|}
|}


; [[A Second Chance|A Second Chance]] (Lvl III) : The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.
; [[A Second Chance|A Second Chance]] (Lvl III) : The target model regains 1 HP. If the target model was [[Incapacitated]], it also regains 1 AP.
{| class="wikitable" style="font-size:85%; margin:4px 0"
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
! Element !! Level !! Type !! PW !! RCH !! STK
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|}
|}


; [[Corroding Embrace (Necromancy)|Corroding Embrace (Necromancy)]] (Lvl IV) : Armor-Piercing, Poison II, Sweep II.
; [[Corroding Embrace (Necromancy)|Corroding Embrace (Necromancy)]] (Lvl IV) : [[Armor-Piercing]], [[Poison I/II|Poison II]], [[Sweep I/II|Sweep II]].
{| class="wikitable" style="font-size:85%; margin:4px 0"
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
! Element !! Level !! Type !! PW !! RCH !! STK
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|}
|}


; [[Raise the Undead|Raise the Undead]] (Lvl V) : [Mana Cost: 2] Select a Dead model within Awareness. Summon up to 2 Tier I Undead or 1 Tier II Undead in Base Contact with the Dead model, then remove the Dead model.
; [[Raise the Undead|Raise the Undead]] (Lvl V) : [[[Mana Cost (X)|Mana Cost: 2]]] Select a [[Dead]] model within Awareness. Summon up to 2 Tier I Undead or 1 Tier II Undead in Base Contact with the Dead model, then remove the Dead model.
{| class="wikitable" style="font-size:85%; margin:4px 0"
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
! Element !! Level !! Type !! PW !! RCH !! STK
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|}
|}


; [[Reanimation|Reanimation]] (Lvl V) : [Mana Cost: 1] Each Undead model within RCH regains full HP and may cancel Dead State.
; [[Reanimation|Reanimation]] (Lvl V) : [[[Mana Cost (X)|Mana Cost: 1]]] Each Undead model within RCH regains full HP and may cancel [[Dead]] State.
{| class="wikitable" style="font-size:85%; margin:4px 0"
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
! Element !! Level !! Type !! PW !! RCH !! STK
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|}
|}


=== Glossary of Terms Used in Spellcrafts ===
{| class="wikitable" style="width:100%"
! Term !! Description
|-
| [[Armor-Piercing]] || When making a DMG roll for a Hit with this Trait, add only half the target's ARM value.
|-
| [[Cleave]] || If a model suffers at least one Wound with this Trait, it suffers an additional Wound.
|-
| [[Continuous]] || The effect remains in play until the end of the quest or until it is removed by a specific other effect, regardless of other durations.
|-
| [[Dead]] || The model is removed from play. Its Hitbox is reduced to its base size.
|-
| [[Incapacitated]] || The model's HP is 0. It enters the Crouched State. Skills and Classes do not function. It may be finished off with a Death Blow.
|-
| [[Mana Cost (X)|Mana Cost: 1]] || To cast this Spell, the caster must spend 1 Mana Counter from their personal pool.
|-
| [[Mana Cost (X)|Mana Cost: 2]] || To cast this Spell, the caster must spend 2 Mana Counters from their personal pool.
|-
| [[Poison I/II|Poison II]] || If a model suffers a Wound with this Trait, it becomes Weakened and Poisoned.
|-
| [[Poisoned]] || During each Strategic Phase, the model must perform a T roll with a −6 modifier, or suffer a Wound.
|-
| [[Sweep I/II|Sweep]] || On a successful Attack roll, all models within this model's LoS and Melee RCH suffer a Hit (Melee effect).
|-
| [[Sweep I/II|Sweep II]] || On a successful Attack roll, this model's Front arc becomes 360°. All models within Melee RCH and LoS suffer a Hit.
|}


== Combat Arts ==
== Combat Arts ==

Latest revision as of 10:30, 24 June 2026

Chiyohime is a unit of the Oni Clans faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Sorcerer 45 1 3 5 12 12 10 17 13 15 3 4 16

Traits

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Affinity (Profane)
This model can cast Profane Spells.
Demon
When this model deals a Wound, the target must perform an M roll.
Resistance (Spell) I
The PW of a Spell-Type Hit against this model is halved.
Survival (Difficult)
This model is unaffected by the Difficult terrain Environment.
Menacing I
Models with LoS to this model suffer a −2 M modifier.

Skills

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Charm I
I: An enemy declaring Reaction must first pass an INT roll or may only declare Nothing.

II: On failure the enemy also Walks toward this model at full SPD.

Chain Attack I
Once per Activation Sequence, if an ally Hits an enemy in this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy.

Spellcrafts

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Necromancy V (Necromancy)

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Command the Undead (Lvl I)
Continuous. This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To take control of a Tier I Undead, perform an INT roll. To take control of a Tier II Undead, spend 1 Mana and perform an INT roll. The caster may spend 1 Mana before rolling to automatically succeed. Tier III or higher Undead cannot be controlled. On success, the target's Attack Rolls are negated, and a target with Undead I becomes allied to the caster, retaining its remaining AP.
Element Level Type PW RCH STK
Profane I Spell, Sorcery, Ranged Casting Aura X
Spectral Sight (Lvl I)
The enchanted model gains Advantage (Undead).
Element Level Type PW RCH STK
Profane I Spell, Enchantment, Ranged/Melee 16 1
Curse of Decay (Lvl I)
Continuous. The target becomes Poisoned. If the Poisoned is removed, they become Poisoned again at the start of any Tactical Phase.
Element Level Type PW RCH STK
Profane I Spell, Enchantment, Ranged 16 1
Necrotic Wound (Lvl II)
Target gains Cleave and Poison II.
Element Level Type PW RCH STK
Profane II Spell, Enchantment, Ranged 16 1
Soul Leech (Lvl II)
The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound.
Element Level Type PW RCH STK
Profane II Spell, Enchantment, Ranged/Melee 10 1
A Second Chance (Lvl III)
The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.
Element Level Type PW RCH STK
Profane III Spell, Healing, Ranged 16 2
Life Leech (Necromancy) (Lvl III)
The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP).
Element Level Type PW RCH STK
Profane III Spell, Enchantment, Ranged/Melee 10 1
Corroding Embrace (Necromancy) (Lvl IV)
Armor-Piercing, Poison II, Sweep II.
Element Level Type PW RCH STK
Profane IV Spell, Sorcery, Ranged/Melee 14 3 1
Leeching Bolt (Lvl IV)
The caster regains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait.
Element Level Type PW RCH STK
Profane IV Spell, Sorcery, Ranged INT 16 1
Raise the Undead (Lvl V)
[[[Mana Cost (X)|Mana Cost: 2]]] Select a Dead model within Awareness. Summon up to 2 Tier I Undead or 1 Tier II Undead in Base Contact with the Dead model, then remove the Dead model.
Element Level Type PW RCH STK
Profane V Spell, Conjuration, Ranged Casting Aura
Reanimation (Lvl V)
[[[Mana Cost (X)|Mana Cost: 1]]] Each Undead model within RCH regains full HP and may cancel Dead State.
Element Level Type PW RCH STK
Profane V Spell, Healing, Ranged Casting Aura 1


Glossary of Terms Used in Spellcrafts

[edit | edit source]
Term Description
Armor-Piercing When making a DMG roll for a Hit with this Trait, add only half the target's ARM value.
Cleave If a model suffers at least one Wound with this Trait, it suffers an additional Wound.
Continuous The effect remains in play until the end of the quest or until it is removed by a specific other effect, regardless of other durations.
Dead The model is removed from play. Its Hitbox is reduced to its base size.
Incapacitated The model's HP is 0. It enters the Crouched State. Skills and Classes do not function. It may be finished off with a Death Blow.
Mana Cost: 1 To cast this Spell, the caster must spend 1 Mana Counter from their personal pool.
Mana Cost: 2 To cast this Spell, the caster must spend 2 Mana Counters from their personal pool.
Poison II If a model suffers a Wound with this Trait, it becomes Weakened and Poisoned.
Poisoned During each Strategic Phase, the model must perform a T roll with a −6 modifier, or suffer a Wound.
Sweep On a successful Attack roll, all models within this model's LoS and Melee RCH suffer a Hit (Melee effect).
Sweep II On a successful Attack roll, this model's Front arc becomes 360°. All models within Melee RCH and LoS suffer a Hit.

Combat Arts

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Stratagems

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Eternal Vigil, Final Gambit, Profane Mend, Soul Harvest

Inventory

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Deathweaving Fan (Accessory)

Special

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Can recruit Undead. After deploy, place Dead token 14"+ away.


Source: Eldfall Chronicles unit roster (Guildhall).