Goblin Shaman, Tier III: Difference between revisions

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== Spellcrafts ==
== Spellcrafts ==
=== Incantation & Shamanism II ([[:Category:Incantation & Shamanism|Incantation & Shamanism]]) ===
=== Shamanism II ([[:Category:Shamanism|Shamanism]]) ===
; [[Primal Claw]] (Lvl I) : No additional effect.
''See [[:Category:Shamanism|Shamanism]] for individual spell descriptions.''
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Any || I || Spell, Sorcery, Melee || 13 || 1 || 3
|}


; [[Fire Breath]] (Lvl I) : [[Burn (X)|Burn]] (1).
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Fire || I || Spell, Sorcery, Ranged || 12 || AoE: Spray S || 2
|}
; [[Fortified Recovery]] (Lvl II) : Choose one: remove 1 State from target (except Crouching, [[Flying]], [[Shrouded]], [[Incapacitated]] or Dead); OR target regains 1 HP; OR another model may regain 1 AP.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Earth || II || Spell, Healing, Ranged || — || 16 || 1
|}
; [[Misfortune]] (Lvl II) : The enchanted model must reroll one of its own successful rolls once.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Divine || II || Spell, Enchantment, Ranged || — || 16 || 1
|}
=== Glossary of Terms Used in Spellcrafts ===
{| class="wikitable" style="width:100%"
! Term !! Description
|-
| [[Burn (X)|Burn (X)]] || If a model suffers at least one Wound with this Trait, the attacker performs X DMG rolls against the target with ARM = 0.
|-
| [[Flying]] || The model may enter or cancel the Flying State during its Movement Step.
|-
| [[Incapacitated]] || The model's HP is 0. It enters the Crouched State. It may be finished off with a Death Blow.
|-
| [[Shrouded]] || The model is represented by a Shrouded token. It cannot be targeted unless an enemy Perceives or has LoS.
|}


== Combat Arts ==
== Combat Arts ==

Latest revision as of 10:30, 24 June 2026

Goblin Shaman, Tier III is a unit of the Goblin Wartribes faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mystic / Ranger 24 1 2 5 12 10 10 12 12 12 0 2 14

Classes

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Mystics must use the M value instead of the INT value when casting Spells.

In the End phase of the Active role, Rangers may perform a Normal Movement (this does not provoke Reaction from the Reactive Player).

Traits

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Affinity (Any Element)
This model can cast Spells of any Element (Air, Divine, Earth, Elder, Fire, Profane, Water).
Inspiring I
Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
Survival (Difficult)
This model is not affected by the Difficult Environment.

Skills

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Hit and Retreat I
During its Movement step, this model may cancel the Engaged state. If it declares an Attack, it may perform Walk during the end of Resolution step.
Infiltration I
You may deploy this model up to the middle line of the field (on your half of the field).

Spellcrafts

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Shamanism II (Shamanism)

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See Shamanism for individual spell descriptions.


Combat Arts

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Stratagems

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Name Effect
Earthspeaker Allied models (including self) in Awareness have Light Cover.
Hexcaller 1 enemy model in Awareness can become enchanted with a Spell available to this model.
Unwavering Presence Other party members gain Fearless.

Inventory

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Staff of Chaos (Accessory, RCH: 1, WGT: 3; When performing an Attack with a Spell in Active Role, may reroll 1 die. When equipped, an enemy model can become Engaged if within RCH of this Item.)

Special

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Source: Eldfall Chronicles unit roster (Guildhall).