Melee Attack: Difference between revisions

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Created page with "* A Melee Attack is an Attack Action performed with an Item or a Spell of the '''Melee Type'''. * A model may always choose to perform a Melee Attack '''unarmed''', instead of using other Melee Weapons. Unarmed Melee Attack is performed according to the following table: {| class="wikitable" ! Name !! Effect !! PW !! RCH !! Strike !! Type !! Qty !! Wgt |- | Unarmed || Unkeen || T or AG -3 || 0 || STA || Melee, Natural || - || - |} * If a model has a '''Shield '''equipp..."
 
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* A Melee Attack is an Attack Action performed with an Item or a Spell of the '''Melee Type'''.
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<div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Язык / Language:''' [[Melee Attack|English]] · [[Melee Attack/ru|Русский]]</div>
'''Melee Attack''' is an [[Attack]] Action performed with an Item or a [[Spells|Spell]] of the '''Melee''' type.


* A model may always choose to perform a Melee Attack '''unarmed''', instead of using other Melee Weapons. Unarmed Melee Attack is performed according to the following table:
* The attacker uses '''Offense (OFF)''' in its Active Role and '''Defense (DEF)''' in its Reactive Role. When attacking with a Spell, '''Intellect (INT)''' is used unless stated otherwise.
* A model may always choose to attack '''unarmed''' (Unarmed: PW = T or AG−3, RCH 0, [[Unkeen]]) instead of using a Weapon.
* With a '''Shield''' equipped, a model may perform a '''Shield Bash''' instead (Shield Bash: [[Knockback (X)|Knockback (1)]], [[Unkeen]], PW = T, RCH 0).
* If the Active model's '''Strike (STK)''' is greater than 1, it may split its Strikes among several targets; a separate [[Confrontation|Confrontation]] is resolved for each distributed Strike.


{| class="wikitable"
See also: [[Ranged Attack]], [[Spell Attack]], [[Attack of Opportunity]], [[Attack]].
! Name !! Effect !! PW !! RCH !! Strike !! Type !! Qty !! Wgt
|-
| Unarmed || Unkeen || T or AG -3 || 0 || STA || Melee, Natural || - || -
|}


* If a model has a '''Shield '''equipped, it may choose to perform a Melee Attack with Shield Bash, instead of using other Melee Weapons. Shield Bash is performed according to the following table:
----
<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 54.''</small>
[[Category:Attacks]]


{| class="wikitable"
! Name !! Effect !! PW !! RCH !! Strike !! Type !! Qty !! Wgt
|-
| Shield Bash || Knockback (1), Unkeen || T || 0 || 1 || Melee || - || -
|}
Important:
* When performing a Melee Attack with a Melee Item, a model uses the '''Offense attribute '''in its Active role and the '''Defense attribute '''in its Reactive role.
* Whenever a Melee Attack is performed with a Spell, the Intellect attribute is used (unless stated otherwise).
ENGAGED IN MELEE If a model ends within the Melee Weapon’s Reach of an enemy model during the end of Resolution step or at the end of a phase, the model within the enemy’s Melee Weapon’s Reach is considered Engaged (state).
ENGAGED (STATE)
* During the Movement step (when in the Active role), an Engaged activated model '''may only declare Idle or Walk as its Movement'''. However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. Note: If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state, when declaring the Walk Action and move directly towards that enemy model.
* While Engaged, a model may declare only '''Melee Attack, Assist (targeting itself) '''or '''Dodge as its Action. '''* A model ceases to be Engaged when it leaves the Melee Weapon reach of the enemy model, disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state.
* While a model is Engaged, it automatically has Line of Sight to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.
'''Example of Engaged 1''': The blue model is not engaged, while the red model is engaged.

Latest revision as of 19:42, 11 June 2026

Язык / Language: English · Русский

Melee Attack is an Attack Action performed with an Item or a Spell of the Melee type.

  • The attacker uses Offense (OFF) in its Active Role and Defense (DEF) in its Reactive Role. When attacking with a Spell, Intellect (INT) is used unless stated otherwise.
  • A model may always choose to attack unarmed (Unarmed: PW = T or AG−3, RCH 0, Unkeen) instead of using a Weapon.
  • With a Shield equipped, a model may perform a Shield Bash instead (Shield Bash: Knockback (1), Unkeen, PW = T, RCH 0).
  • If the Active model's Strike (STK) is greater than 1, it may split its Strikes among several targets; a separate Confrontation is resolved for each distributed Strike.

See also: Ranged Attack, Spell Attack, Attack of Opportunity, Attack.


Source: Eldfall Chronicles Rulebook v1.6, p. 54.