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* A Melee Attack is an Attack Action performed with an Item or a Spell of the '''Melee Type'''.
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<div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Язык / Language:''' [[Melee Attack|English]] · [[Melee Attack/ru|Русский]]</div>
'''Melee Attack''' is an [[Attack]] Action performed with an Item or a [[Spells|Spell]] of the '''Melee''' type.


* A model may always choose to perform a Melee Attack '''unarmed''', instead of using other Melee Weapons. Unarmed Melee Attack is performed according to the following table:
* The attacker uses '''Offense (OFF)''' in its Active Role and '''Defense (DEF)''' in its Reactive Role. When attacking with a Spell, '''Intellect (INT)''' is used unless stated otherwise.
* A model may always choose to attack '''unarmed''' (Unarmed: PW = T or AG−3, RCH 0, [[Unkeen]]) instead of using a Weapon.
* With a '''Shield''' equipped, a model may perform a '''Shield Bash''' instead (Shield Bash: [[Knockback (X)|Knockback (1)]], [[Unkeen]], PW = T, RCH 0).
* If the Active model's '''Strike (STK)''' is greater than 1, it may split its Strikes among several targets; a separate [[Confrontation|Confrontation]] is resolved for each distributed Strike.


{| class="wikitable"
See also: [[Ranged Attack]], [[Spell Attack]], [[Attack of Opportunity]], [[Attack]].
! Name !! Effect !! PW !! RCH !! Strike !! Type !! Qty !! Wgt
|-
| Unarmed || Unkeen || T or AG -3 || 0 || STA || Melee, Natural || - || -
|}


* If a model has a '''Shield '''equipped, it may choose to perform a Melee Attack with Shield Bash, instead of using other Melee Weapons. Shield Bash is performed according to the following table:
----
<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 54.''</small>
[[Category:Attacks]]


{| class="wikitable"
! Name !! Effect !! PW !! RCH !! Strike !! Type !! Qty !! Wgt
|-
| Shield Bash || Knockback (1), Unkeen || T || 0 || 1 || Melee || - || -
|}
Important:
* When performing a Melee Attack with a Melee Item, a model uses the '''Offense attribute '''in its Active role and the '''Defense attribute '''in its Reactive role.
* Whenever a Melee Attack is performed with a Spell, the Intellect attribute is used (unless stated otherwise).
ENGAGED IN MELEE If a model ends within the Melee Weapon’s Reach of an enemy model during the end of Resolution step or at the end of a phase, the model within the enemy’s Melee Weapon’s Reach is considered [[Engaged]].
[[:Category:Normal Actions]]

Latest revision as of 19:42, 11 June 2026

Язык / Language: English · Русский

Melee Attack is an Attack Action performed with an Item or a Spell of the Melee type.

  • The attacker uses Offense (OFF) in its Active Role and Defense (DEF) in its Reactive Role. When attacking with a Spell, Intellect (INT) is used unless stated otherwise.
  • A model may always choose to attack unarmed (Unarmed: PW = T or AG−3, RCH 0, Unkeen) instead of using a Weapon.
  • With a Shield equipped, a model may perform a Shield Bash instead (Shield Bash: Knockback (1), Unkeen, PW = T, RCH 0).
  • If the Active model's Strike (STK) is greater than 1, it may split its Strikes among several targets; a separate Confrontation is resolved for each distributed Strike.

See also: Ranged Attack, Spell Attack, Attack of Opportunity, Attack.


Source: Eldfall Chronicles Rulebook v1.6, p. 54.